server/src/steam_auto_sync_policy.h
Rama main · réplica de lectura del repositorio original.
/** @file src/steam_auto_sync_policy.h */
#pragma once
#include "steam_integration.h"
#include <cstdint>
#include <vector>
namespace platf::steam::autosync {
// A stable fingerprint of the locally discoverable Steam catalog and its
// selected artwork sources. It is intentionally independent of apps.json,
// so a failed write can be retried without treating catalog writes as input.
std::uint64_t source_fingerprint(const std::vector<game_t> &games);
}