server/src/input.h
Rama main · réplica de lectura del repositorio original.
/**
* @file src/input.h
* @brief Declarations for gamepad, keyboard, and mouse input handling.
*/
#pragma once
// standard includes
#include <functional>
#include <optional>
#include <utility>
#include <vector>
// local includes
#include "crypto.h"
#include "platform/common.h"
#include "thread_safe.h"
namespace input {
struct input_t;
struct touch_port_t;
void print(void *input);
/**
* @brief Permanently close a client's input queue and release its host input on the input worker.
* @details Safe to call repeatedly. Allocate a new context before accepting a new session's input.
*/
void reset(std::shared_ptr<input_t> &input);
void passthrough(std::shared_ptr<input_t> &input, std::vector<std::uint8_t> &&input_data, const crypto::PERM &permission);
#ifdef SUNSHINE_TESTS
bool validate_packet_for_tests(const std::vector<std::uint8_t> &input_data);
#endif
[[nodiscard]] std::unique_ptr<platf::deinit_t> init();
bool probe_gamepads();
std::shared_ptr<input_t> alloc(safe::mail_t mail);
struct touch_port_t: public platf::touch_port_t {
int env_width;
int env_height;
// Offset x and y coordinates of the client
float client_offsetX;
float client_offsetY;
float scalar_inv;
float scalar_tpcoords;
int env_logical_width;
int env_logical_height;
explicit operator bool() const {
return width != 0 && height != 0 && env_width != 0 && env_height != 0;
}
};
/**
* @brief Scale the ellipse axes according to the provided size.
* @param val The major and minor axis pair.
* @param rotation The rotation value from the touch/pen event.
* @param scalar The scalar cartesian coordinate pair.
* @return The major and minor axis pair.
*/
std::pair<float, float> scale_client_contact_area(const std::pair<float, float> &val, uint16_t rotation, const std::pair<float, float> &scalar);
} // namespace input