README.md
Rama master · réplica de lectura del repositorio original.
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<img src="https://sbox.game/img/sbox-logo-square.svg" width="80px" alt="s&box logo">
[Website] | [Getting Started] | [Forums] | [Documentation] | [Contributing]
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[Website]: https://sbox.game/
[Getting Started]: https://sbox.game/learn/getting-started
[Forums]: https://sbox.game/f/
[Documentation]: https://sbox.game/dev/doc/
[Contributing]: CONTRIBUTING.md
# s&box
[s&box](https://sbox.game) is a modern game engine, built on Valve's Source 2 and the latest .NET technology, it provides a modern intuitive editor for creating games.

If your goal is to create games using s&box, please start with [getting started guide](https://sbox.game/learn/getting-started).
This repository is for building the engine from source for those who want to contribute to the development of the engine.
## Getting the engine
### Steam
You can download and install the s&box editor directly from [Steam](https://store.steampowered.com/app/590830/sbox/).
### Compiling from source
This repository contains the C# engine, editor, tooling and game content. The native Source 2 core is
distributed as prebuilt binaries that setup downloads for your platform, so no C++ toolchain is needed.
| Platform | Setup | Notes |
|----------|-------|-------|
| Windows 10 / 11 (x64) | `Setup.bat` | |
| Linux (x64) | `./Setup.sh` | Binaries target the Steam Linux Runtime, most distros should work. |
| macOS (Apple Silicon) | `./Setup.sh` | Intel Macs are not supported. |
#### Prerequisites
* [Git](https://git-scm.com/downloads)
* [.NET 10 SDK](https://dotnet.microsoft.com/en-us/download)
* An IDE for the C# code is recommended: [Visual Studio 2026](https://visualstudio.microsoft.com/) or
[Rider](https://www.jetbrains.com/rider/) on Windows, Rider or [VS Code](https://code.visualstudio.com/) on Linux and macOS.
#### Setup
```bash
# Clone the repo
git clone https://github.com/Facepunch/sbox-public.git
cd sbox-public
# Windows
Setup.bat
# Linux / macOS
./Setup.sh
```
Once setup completes, the game (sbox) and editor (sbox-dev.exe) run from the `game` folder.
#### Staying up to date
Pulling on Git will run a hook that fetches any new native binaries or content that changed and regenerates the interop bindings. Build the C# code from your IDE as usual, or rerun `Setup.bat` for a full incremental rebuild including shaders and content.
## Contributing
If you would like to contribute to the engine, please see the [contributing guide](CONTRIBUTING.md).
If you want to report bugs or request new features, see [sbox-issues](https://github.com/Facepunch/sbox-public/issues/).
## Documentation
Full documentation, tutorials, and API references are available at [sbox.game/dev/](https://sbox.game/dev/).
## License
The s&box engine source code is licensed under the [MIT License](LICENSE.md).
Certain native binaries in `game/bin` are not covered by the MIT license. These binaries are distributed under the s&box EULA. You must agree to the terms of the EULA to use them.
This project includes third-party components that are separately licensed.
Those components are not covered by the MIT license above and remain subject
to their original licenses as indicated in `game/thirdpartylegalnotices`.