THIRD-PARTY-NOTICES.txt
Rama develop · réplica de lectura del repositorio original.
Format: https://www.debian.org/doc/packaging-manuals/copyright-format/1.0
Source: https://github.com/MonoGame/MonoGame
Upstream-Name: MonoGame
Upstream-Contact: MonoGame Foundation <admin@monogame.net>
Comment: This file provides a best-effort inventory of third-party software and
acknowledgements associated with the MonoGame repository and MonoGame
package distributions.
.
It focuses on software that MonoGame directly vendors, copies, ports,
compiles into distributed binaries, redistributes through
MonoGame-owned runtime and tooling packages, or exposes to users
through package dependencies where a reasonable maintainer review would
preserve an acknowledgement.
.
This file is not intended to be an exhaustive software bill of
materials. It intentionally omits ordinary build infrastructure, CI
tooling, test frameworks, and upstream-only test or demo assets unless
those materials are copied into, compiled into, or redistributed by
MonoGame runtime or tooling distributions.
.
This file adopts the Debian DEP-5 copyright format and extends it with
the Component field for readability. For package dependency entries,
the Files field identifies the MonoGame project or target files that
declare or import the package reference; it does not mean those project
files are licensed under the referenced package license.
.
Direct third-party components are listed at the component or package
level. Nested third-party components bundled inside those upstream
dependencies are generally left to the upstream dependency's own
notices, unless MonoGame separately vendors, copies, ports, modifies,
or directly uses that nested component.
.
This file is informational only and is not legal advice.
Files: *
Component: MonoGame Framework
Copyright: 2009-2026 MonoGame Foundation, Inc.
Mono.Xna Team
License: MS-PL AND MIT
Comment: Portions of the code are copyright by the Mono.Xna Team
Files: MonoGame/native/monogame/external/sdl2/sdl/*
Component: SDL2
Copyright: 1997-2025 Sam Lantinga <slouken@libsdl.org>
License: Zlib
Comment: SDL2 is vendored by MonoGame and may include additional bundled
third-party components and notices.
Files: MonoGame/native/monogame/external/faudio/*
Component: FAudio
Copyright: 2011-2024 Ethan Lee, Luigi Auriemma, and the MonoGame Team
License: Zlib
Comment: FAudio is vendored by MonoGame and may include additional bundled
third-party components and notices.
Files: MonoGame/native/monogame/external/vulkan-headers/*
Component: Vulkan-Headers
Copyright: 2015-2025 The Khronos Group Inc.
License: Apache-2.0 AND MIT
Comment: Files in this repository are individually licensed under Apache-2.0,
MIT, or Apache-2.0 OR MIT as indicated by their SPDX identifiers.
Files: MonoGame/native/monogame/external/volk/*
Component: Volk
Copyright: 2018-2024 Arseny Kapoulkine
License: MIT
Files: MonoGame/native/monogame/external/vma/*
Component: Vulkan Memory Allocator
Copyright: 2017-2022 Advanced Micro Devices, Inc.
License: MIT
Files: MonoGame/native/monogame/common/minimp3.h
MonoGame/native/monogame/common/minimp3_ex.h
Component: minimp3
License: CC0-1.0
Comment: The minimp3 source files dedicate the software to the public domain
through the Creative Commons Zero 1.0 Universal (CC0 1.0) dedication.
.
The repository does not explicitly identify an author or copyright
holder.
Files: MonoGame/native/monogame/common/minivorbis.h
Component: minivorbis
Copyright: 1992, 1993, 1994 by Jutta Degener and Carsten Bormann, Technische Universita"t Berlin
2002-2020 Xiph.org Foundation
2020 Eduardo Bart <https://github.com/edubart>
License: BSD-3-Clause AND LicenseRef-Degener-Bormann
Comment: The file includes a preserved notice for code derived from Jutta Degener
and Carsten Bormann's LPC routines.
Files: MonoGame/native/monogame/common/mg_hash.cpp
Component: FNV-1a hash reference implementation
License: CC0-1.0
Comment: The implementation notes that it is based on public domain FNV-1a code
from http://isthe.com/chongo/tech/comp/fnv/index.html
.
FNV-1a has been dedicated to the public domain through the Creative
Commons Zero 1.0 Universal (CC0 1.0) dedication.
Files: MonoGame/native/monogame/directx12/D3D12MemAlloc.cpp
MonoGame/native/monogame/directx12/D3D12MemAlloc.h
Component: D3D12 Memory Allocator
Copyright: 2019-2022 Advanced Micro Devices, Inc.
License: MIT
Files: MonoGame/native/monogame/directx12/d3dx12.h
Component: D3DX12 Helper Library
Copyright: Microsoft Corporation
License: MIT
Files: MonoGame/native/monogame/directx12/GenerateMips.hlsl
Component: DirectXTK12 GenerateMips shader
Copyright: Microsoft Corporation
License: MIT
Comment: Taken from DirectXTK12.
Files: MonoGame/external/CppNet/*
Component: CppNet
Copyright: 2007-2008 Shevek
License: Apache-2.0
Files: MonoGame/external/stb/stb_image.h
MonoGame/external/stb/stb_image_write.h
MonoGame/external/stb/stb_image_resize2.h
Component: stb
Copyright: 2017 Sean Barrett
License: MIT OR Unlicense
Comment: MonoGame uses stb_image, stb_image_write, and stb_image_resize2 from
the vendored stb repository.
Files: MonoGame/ThirdParty/SDL_GameControllerDB/*
Component: SDL_GameControllerDB
Copyright: 1997-2022 Sam Lantinga <slouken@libsdl.org>
License: Zlib
Files: MonoGame/ThirdParty/StbImageSharp/*
Component: StbImageSharp
Copyright: 2017 Sean Barrett
License: MIT OR Unlicense
Comment: StbImageSharp is a C# port of stb_image.h. The StbImageSharp repository
README describes the project as "Public Domain", but does not appear to
provide an explicit SPDX identifier for the port itself. The original
stb_image.h licensing terms have therefore been preserved.
Files: MonoGame/ThirdParty/StbImageWriteSharp/*
Component: StbImageWriteSharp
Copyright: 2017 Sean Barrett
License: MIT OR Unlicense
Comment: StbImageWriteSharp is a C# port of stb_image_write.h. The
StbImageWriteSharp repository README describes the project as "Public
Domain", but does not appear to provide an explicit SPDX identifier for
the port itself. The original stb_image_write.h licensing terms have
therefore been preserved.
Files: MonoGame/MonoGame.Framework.Content.Pipeline/Utilities/LZ4/LZ4Codec.cs
MonoGame/MonoGame.Framework.Content.Pipeline/Utilities/LZ4/LZ4Codec.Unsafe.cs
Component: LZ4
Copyright: 2013, Milosz Krajewski
License: BSD-2-Clause
Files: MonoGame/MonoGame.Framework.Content.Pipeline/Utilities/LZ4/LZ4Codec.Unsafe32.Dirty.cs
MonoGame/MonoGame.Framework.Content.Pipeline/Utilities/LZ4/LZ4Codec.Unsafe32HC.Dirty.cs
MonoGame/MonoGame.Framework.Content.Pipeline/Utilities/LZ4/LZ4Codec.Unsafe64.Dirty.cs
MonoGame/MonoGame.Framework.Content.Pipeline/Utilities/LZ4/LZ4Codec.Unsafe64HC.Dirty.cs
Component: LZ4
Copyright: 2011-2012, Yann Collet.
2013, Milosz Krajewski
License: BSD-2-Clause
Files: MonoGame/MonoGame.Framework.Content.Pipeline/Graphics/Font/GrowRule.cs
MonoGame/MonoGame.Framework.Content.Pipeline/Graphics/Font/MaxRectsBin.cs
MonoGame/MonoGame.Framework.Content.Pipeline/Graphics/Font/MaxRectsHeuristic.cs
Component: MaxRectsBinPack
Copyright: Jukka Jylänki
Sven Magnus
License: LicenseRef-Public-Domain
Comment: Adapted from public domain MaxRectsBinPack.cpp source by Jukka Jylänki,
ported to C# by Sven Magnus.
Files: MonoGame/MonoGame.Framework/Content/LzxDecoder.cs
Component: LZX decoder
Copyright: 2003-2004 Stuart Caie
2011 Ali Scissons
License: LGPL-2.1-only OR MS-PL
Comment: Derived from libmspack lzxd.c and adapted for XNB decompression.
Files: MonoGame/MonoGame.Framework/Platform/Media/OggStream.NVorbis.cs
Component: OggStream
Copyright: Renaud Bedard
License: LicenseRef-Public-Domain
Comment: Originated from public domain Ogg streaming code by Renaud Bedard and
references NVorbis.
Files: MonoGame/MonoGame.Framework/Random.cs
Component: PCG random number generator
Copyright: 2014 Melissa O'Neill <oneill@pcg-random.org>
License: Apache-2.0
Comment: Derived from the minimal C implementation of PCG. The upstream
pcg-c-basic implementation is licensed under Apache-2.0.
Files: MonoGame/MonoGame.Framework/MonoGame.Framework.DesktopGL.csproj
Component: MonoGame.Library.SDL package
Copyright: 1997-2026 Sam Lantinga <slouken@libsdl.org>
License: Zlib
Comment: MonoGame.Framework.DesktopGL references MonoGame.Library.SDL, which
contains SDL native binaries built for use with MonoGame.
Files: MonoGame/MonoGame.Framework/Platform/OpenAL.targets
Component: MonoGame.Library.OpenAL package
Copyright: 1999-2025 OpenAL Soft authors
License: LGPL-2.1-or-later
Comment: MonoGame platform projects reference MonoGame.Library.OpenAL, which
contains OpenAL Soft native binaries built for use with MonoGame.
Files: MonoGame/MonoGame.Framework.Content.Pipeline/MonoGame.Framework.Content.Pipeline.csproj
MonoGame/external/MonoGame.Templates/CSharp/content/*/*.Content/*.Content.csproj
Component: MonoGame.Library.FreeType package
Copyright: 1996-2025 David Turner, Robert Wilhelm, and Werner Lemberg
License: FTL
Comment: MonoGame content pipeline projects and templates reference
MonoGame.Library.FreeType, which contains FreeType native binaries
built for use with MonoGame.
Files: MonoGame/MonoGame.Framework.Content.Pipeline/MonoGame.Framework.Content.Pipeline.csproj
MonoGame/Tools/MonoGame.Effect.Compiler/MonoGame.Effect.Compiler.csproj
MonoGame/external/MonoGame.Templates/CSharp/content/*/*.Content/*.Content.csproj
Component: MonoGame.Library.MojoShader package
Copyright: 2008-2025 Ryan C. Gordon <icculus@icculus.org>
License: Zlib
Comment: MonoGame tooling and templates reference MonoGame.Library.MojoShader
which contains MojoShader native binaries built for use with MonoGame.
Files: MonoGame/MonoGame.Framework.Content.Pipeline/MonoGame.Framework.Content.Pipeline.csproj
Component: AssimpNetter package
Copyright: 2012-2020 AssimpNet - Nicholas Woodfield
2024-2026 AssimpNetter - Stefan Koch
License: MIT
Comment: Package dependency used by the content pipeline. The AssimpNetter
package includes additional third-party notices for bundled
dependencies.
Files: MonoGame/MonoGame.Framework.Content.Pipeline/MonoGame.Framework.Content.Pipeline.csproj
Component: BCnEncoder.Net package
Copyright: 2020 Nomi Lakkala
License: MIT OR Unlicense
Comment: Package dependency used by the content pipeline.
Files: MonoGame/MonoGame.Framework.Content.Pipeline/MonoGame.Framework.Content.Pipeline.csproj
Component: LibKTX package
License: Unlicense
Comment: Package dependency used by the content pipeline.
.
The LibKTX package is distributed from the libktxsharp project, which
is released under the Unlicense. Any dependencies of the package remain
subject to their own respective notices and licenses.
Files: MonoGame/MonoGame.Framework.Content.Pipeline/MonoGame.Framework.Content.Pipeline.csproj
MonoGame/Tools/MonoGame.Content.Builder.Editor/MonoGame.Content.Builder.Editor.Linux.csproj
MonoGame/Tools/MonoGame.Content.Builder.Editor/MonoGame.Content.Builder.Editor.Mac.csproj
MonoGame/Tools/MonoGame.Content.Builder.Editor/MonoGame.Content.Builder.Editor.Windows.csproj
Component: System.CommandLine package
Copyright: Microsoft Corporation
License: MIT
Comment: Package dependency used by the content pipeline and tools.
Files: MonoGame/MonoGame.Framework.Content.Pipeline/MonoGame.Framework.Content.Pipeline.csproj
MonoGame/Tools/MonoGame.Content.Builder.Editor/MonoGame.Content.Builder.Editor.Linux.csproj
MonoGame/Tools/MonoGame.Content.Builder.Editor/MonoGame.Content.Builder.Editor.Mac.csproj
MonoGame/Tools/MonoGame.Content.Builder.Editor/MonoGame.Content.Builder.Editor.Windows.csproj
Component: YamlDotNet package
Copyright: Antoine Aubry and contributors
License: MIT
Comment: Package dependency used by the content pipeline and MGCB Editor.
Files: MonoGame/MonoGame.Framework/Platform/OpenAL.targets
Component: NVorbis package
Copyright: 2020 Andrew Ward
License: MIT
Comment: Package dependency used for Ogg Vorbis decoding support.
Files: MonoGame/MonoGame.Framework/MonoGame.Framework.WindowsDX.csproj
MonoGame/MonoGame.Framework/Platform/XAudio.targets
MonoGame/MonoGame.Framework.Content.Pipeline/MonoGame.Framework.Content.Pipeline.csproj
MonoGame/Tools/MonoGame.Effect.Compiler/MonoGame.Effect.Compiler.csproj
Component: SharpDX packages
Copyright: 2010-2014 SharpDX - Alexandre Mutel
License: MIT
Comment: Includes SharpDX, SharpDX.Direct2D1, SharpDX.Direct3D11, SharpDX.DXGI,
SharpDX.XInput, SharpDX.XAudio2, SharpDX.MediaFoundation, and
SharpDX.D3DCompiler package references used by MonoGame WindowsDX,
XAudio, content pipeline, and effect compiler projects.
Files: MonoGame/Tools/MonoGame.Content.Builder.Editor/MonoGame.Content.Builder.Editor.Linux.csproj
MonoGame/Tools/MonoGame.Content.Builder.Editor/MonoGame.Content.Builder.Editor.Mac.csproj
MonoGame/Tools/MonoGame.Content.Builder.Editor/MonoGame.Content.Builder.Editor.Windows.csproj
Component: Eto packages
Copyright: 2011-2022 Curtis Wensley
2012-2013 Vivek Jhaveri
License: BSD-3-Clause
Comment: Includes Eto.Forms, Eto.Platform.Gtk, Eto.Platform.macOS, and
Eto.Platform.Wpf package references used by the MGCB Editor.
Files: MonoGame/Tools/MonoGame.Content.Builder.Editor/MonoGame.Content.Builder.Editor.Linux.csproj
Component: GtkSharp package
License: LGPL-2.1-only
Comment: Package dependency used by the Linux MGCB Editor.
Files: MonoGame/Templates/MonoGame.Templates.VSExtension/MonoGame.Templates.VSExtension.csproj
Component: MessagePack package
Copyright: 2017 Yoshifumi Kawai and contributors
License: MIT
Comment: Package dependency used by the Visual Studio template extension. The
MessagePack package includes additional third-party notices for bundled
dependencies.
Files: MonoGame/Templates/MonoGame.Templates.VSExtension/MonoGame.Templates.VSExtension.csproj
Component: System.Text.Json package
Copyright: Microsoft Corporation
License: MIT
Comment: Package dependency used by the Visual Studio template extension.
License: Apache-2.0
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
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License: FTL
The FreeType Project LICENSE
----------------------------
.
2006-Jan-27
.
Copyright 1996-2002, 2006 by
David Turner, Robert Wilhelm, and Werner Lemberg
.
.
.
Introduction
============
.
The FreeType Project is distributed in several archive packages;
some of them may contain, in addition to the FreeType font engine,
various tools and contributions which rely on, or relate to, the
FreeType Project.
.
This license applies to all files found in such packages, and
which do not fall under their own explicit license. The license
affects thus the FreeType font engine, the test programs,
documentation and makefiles, at the very least.
.
This license was inspired by the BSD, Artistic, and IJG
(Independent JPEG Group) licenses, which all encourage inclusion
and use of free software in commercial and freeware products
alike. As a consequence, its main points are that:
.
o We don't promise that this software works. However, we will be
interested in any kind of bug reports. (`as is' distribution)
.
o You can use this software for whatever you want, in parts or
full form, without having to pay us. (`royalty-free' usage)
.
o You may not pretend that you wrote this software. If you use
it, or only parts of it, in a program, you must acknowledge
somewhere in your documentation that you have used the
FreeType code. (`credits')
.
We specifically permit and encourage the inclusion of this
software, with or without modifications, in commercial products.
We disclaim all warranties covering The FreeType Project and
assume no liability related to The FreeType Project.
.
.
Finally, many people asked us for a preferred form for a
credit/disclaimer to use in compliance with this license. We thus
encourage you to use the following text:
.
"""
Portions of this software are copyright © <year> The FreeType
Project (https://freetype.org). All rights reserved.
"""
.
Please replace <year> with the value from the FreeType version you
actually use.
.
.
Legal Terms
===========
.
0. Definitions
--------------
.
Throughout this license, the terms `package', `FreeType Project',
and `FreeType archive' refer to the set of files originally
distributed by the authors (David Turner, Robert Wilhelm, and
Werner Lemberg) as the `FreeType Project', be they named as alpha,
beta or final release.
.
`You' refers to the licensee, or person using the project, where
`using' is a generic term including compiling the project's source
code as well as linking it to form a `program' or `executable'.
This program is referred to as `a program using the FreeType
engine'.
.
This license applies to all files distributed in the original
FreeType Project, including all source code, binaries and
documentation, unless otherwise stated in the file in its
original, unmodified form as distributed in the original archive.
If you are unsure whether or not a particular file is covered by
this license, you must contact us to verify this.
.
The FreeType Project is copyright (C) 1996-2000 by David Turner,
Robert Wilhelm, and Werner Lemberg. All rights reserved except as
specified below.
.
1. No Warranty
--------------
.
THE FREETYPE PROJECT IS PROVIDED `AS IS' WITHOUT WARRANTY OF ANY
KIND, EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. IN NO EVENT WILL ANY OF THE AUTHORS OR COPYRIGHT HOLDERS
BE LIABLE FOR ANY DAMAGES CAUSED BY THE USE OR THE INABILITY TO
USE, OF THE FREETYPE PROJECT.
.
2. Redistribution
-----------------
.
This license grants a worldwide, royalty-free, perpetual and
irrevocable right and license to use, execute, perform, compile,
display, copy, create derivative works of, distribute and
sublicense the FreeType Project (in both source and object code
forms) and derivative works thereof for any purpose; and to
authorize others to exercise some or all of the rights granted
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.
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(`FTL.TXT') unaltered; any additions, deletions or changes to
the original files must be clearly indicated in accompanying
documentation. The copyright notices of the unaltered,
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files.
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states that the software is based in part of the work of the
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encourage you to put an URL to the FreeType web page in your
documentation, though this isn't mandatory.
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These conditions apply to any software derived from or based on
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our work, you must acknowledge us. However, no fee need be paid
to us.
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3. Advertising
--------------
.
Neither the FreeType authors and contributors nor you shall use
the name of the other for commercial, advertising, or promotional
purposes without specific prior written permission.
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following phrases to refer to this software in your documentation
or advertising materials: `FreeType Project', `FreeType Engine',
`FreeType library', or `FreeType Distribution'.
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As you have not signed this license, you are not required to
accept it. However, as the FreeType Project is copyrighted
material, only this license, or another one contracted with the
authors, grants you the right to use, distribute, and modify it.
Therefore, by using, distributing, or modifying the FreeType
Project, you indicate that you understand and accept all the terms
of this license.
.
4. Contacts
-----------
.
There are two mailing lists related to FreeType:
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o freetype@nongnu.org
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Discusses general use and applications of FreeType, as well as
future and wanted additions to the library and distribution.
If you are looking for support, start in this list if you
haven't found anything to help you in the documentation.
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o freetype-devel@nongnu.org
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Discusses bugs, as well as engine internals, design issues,
specific licenses, porting, etc.
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Our home page can be found at
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https://freetype.org
License: GPL-3.0-or-later
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
.
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