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MonoGame.Framework/TextInputEventArgs.cs

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// MonoGame - Copyright (C) MonoGame Foundation, Inc
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.

using System;
using Microsoft.Xna.Framework.Input;

namespace Microsoft.Xna.Framework
{
    /// <summary>
    /// This class is used in <see cref="GameWindow"/>'s TextInput event as <see cref="EventArgs"/>.
    /// </summary>
    public struct TextInputEventArgs
    {
        /// <summary>
        /// Creates an instance of <see cref="TextInputEventArgs"/>.
        /// </summary>
        /// <param name="character">Character for the key that was pressed.</param>
        /// <param name="key">The pressed key.</param>
        public TextInputEventArgs(char character, Keys key = Keys.None)
        {
            Character = character;
            Key = key;
        }

        /// <summary>
        /// The character for the key that was pressed.
        /// </summary>
        public readonly char Character;

        /// <summary>
        /// The pressed key.
        /// </summary>
        public readonly Keys Key;
    }
}