MonoGame.Framework/PreparingDeviceSettingsEventArgs.cs
Rama develop · réplica de lectura del repositorio original.
// MonoGame - Copyright (C) MonoGame Foundation, Inc
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
namespace Microsoft.Xna.Framework
{
/// <summary>
/// The arguments to the <see cref="GraphicsDeviceManager.PreparingDeviceSettings"/> event.
/// </summary>
public class PreparingDeviceSettingsEventArgs : EventArgs
{
/// <summary>
/// Create a new instance of the event.
/// </summary>
/// <param name="graphicsDeviceInformation">The default settings to be used in device creation.</param>
public PreparingDeviceSettingsEventArgs(GraphicsDeviceInformation graphicsDeviceInformation)
{
GraphicsDeviceInformation = graphicsDeviceInformation;
}
/// <summary>
/// The default settings that will be used in device creation.
/// </summary>
public GraphicsDeviceInformation GraphicsDeviceInformation { get; private set; }
}
}