MonoGame.Framework/PlayerIndex.cs
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// MonoGame - Copyright (C) MonoGame Foundation, Inc
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
namespace Microsoft.Xna.Framework
{
/// <summary>
/// Defines the index of player for various MonoGame components.
/// </summary>
/// <remarks>
/// Use <see cref="Microsoft.Xna.Framework.Input.GamePad.MaximumGamePadCount" /> to determine the number of supported gamepads on the current
/// platform to ensure that a valid <see cref="PlayerIndex" /> is used when accessing gamepad input.
/// Not all platforms support all eight player indices.
/// </remarks>
public enum PlayerIndex
{
/// <summary>
/// The first player index.
/// </summary>
One = 0,
/// <summary>
/// The second player index.
/// </summary>
Two = 1,
/// <summary>
/// The third player index.
/// </summary>
Three = 2,
/// <summary>
/// The fourth player index.
/// </summary>
Four = 3,
/// <summary>
/// The fifth player index.
/// </summary>
Five = 4,
/// <summary>
/// The sixth player index.
/// </summary>
Six = 5,
/// <summary>
/// The seventh player index.
/// </summary>
Seven = 6,
/// <summary>
/// The eighth player index.
/// </summary>
Eight = 7
}
}