MonoGame.Framework/MonoGame.Framework.WindowsDX.csproj
Rama develop · réplica de lectura del repositorio original.
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0-windows</TargetFramework>
<DefineConstants>WINDOWS;XNADESIGNPROVIDED;STBSHARP_INTERNAL</DefineConstants>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<UseWindowsForms>true</UseWindowsForms>
<Description>The MonoGame runtime for Windows using DirectX API's.</Description>
<PackageTags>monogame;.net core;core;.net standard;standard;windowsdx</PackageTags>
<PackageId>MonoGame.Framework.WindowsDX</PackageId>
<AppendTargetFrameworkToOutputPath>False</AppendTargetFrameworkToOutputPath>
<IsAotCompatible>false</IsAotCompatible>
<IsTrimmable>false</IsTrimmable>
<PackageReadmeFile>README-packages.md</PackageReadmeFile>
</PropertyGroup>
<ItemGroup>
<None Include="..\README-packages.md" Pack="true" PackagePath="\"/>
</ItemGroup>
<ItemGroup>
<Compile Remove="bin\**\*" />
<Compile Remove="obj\**\*" />
<Compile Remove="Platform\**\*" />
<Compile Remove="Properties\**\*" />
<Compile Remove="Utilities\System.Numerics.Vectors\**\*" />
<Compile Remove="Devices\**\*" />
</ItemGroup>
<ItemGroup>
<None Remove="Platform\**\*" />
<None Remove="Utilities\System.Numerics.Vectors\**\*" />
</ItemGroup>
<ItemGroup>
<Compile Include="Platform\Audio\Xact\WaveBank.Default.cs" />
<Compile Include="Platform\GamePlatform.Desktop.cs" />
<Compile Include="Platform\Graphics\SwapChainRenderTarget.cs" />
<Compile Include="Platform\Graphics\Texture2D.StbSharp.cs" />
<Compile Include="Platform\Input\GamePad.XInput.cs" />
<Compile Include="Platform\Input\InputKeyEventArgs.cs" />
<Compile Include="Platform\Input\Joystick.Default.cs" />
<Compile Include="Platform\Input\Keyboard.Windows.cs" />
<Compile Include="Platform\Input\KeyboardInput.Windows.cs" />
<Compile Include="Platform\Input\KeysHelper.cs" />
<Compile Include="Platform\Input\MessageBox.Windows.cs" />
<Compile Include="Platform\Input\Mouse.Windows.cs" />
<Compile Include="Platform\Input\MouseCursor.Windows.cs" />
<Compile Include="Platform\Media\MediaLibrary.Default.cs" />
<Compile Include="Platform\TitleContainer.Desktop.cs" />
<Compile Include="Platform\Utilities\AssemblyHelper.cs" />
<Compile Include="Platform\Utilities\CurrentPlatform.cs" />
<Compile Include="Platform\Utilities\ReflectionHelpers.Legacy.cs" />
<Compile Include="Platform\Utilities\TimerHelper.cs" />
<Compile Include="Platform\Windows\HorizontalMouseWheelEventArgs.cs" />
<Compile Include="Platform\Windows\WinFormsGameForm.cs" />
<Compile Include="Platform\Windows\WinFormsGamePlatform.cs" />
<Compile Include="Platform\Windows\WinFormsGameWindow.cs" />
<Compile Include="Platform\Desktop\Devices\Sensors\Accelerometer.cs" />
<Compile Include="Platform\Desktop\Devices\Sensors\Compass.cs" />
</ItemGroup>
<ItemGroup>
<Compile Include="..\ThirdParty\StbImageSharp\src\**\*.cs" LinkBase="Utilities\StbImageSharp" />
<Compile Include="..\ThirdParty\StbImageWriteSharp\src\**\*.cs" LinkBase="Utilities\StbImageWriteSharp" />
</ItemGroup>
<ItemGroup>
<Content Include="MonoGame.Framework.WindowsDX.targets" PackagePath="build" />
</ItemGroup>
<ItemGroup>
<PackageReference Version="4.2.0" Include="SharpDX" />
<PackageReference Version="4.2.0" Include="SharpDX.Direct2D1" />
<PackageReference Version="4.2.0" Include="SharpDX.Direct3D11" />
<PackageReference Version="4.2.0" Include="SharpDX.DXGI" />
<PackageReference Version="4.2.0" Include="SharpDX.XInput" />
</ItemGroup>
<Import Project="Platform\DirectX.targets" />
<Import Project="Platform\XAudio.targets" />
<Import Project="MonoGame.Framework.Devices.Sensors.targets" />
</Project>