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MonoGame.Framework/MonoGame.Framework.WindowsDX.csproj

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<Project Sdk="Microsoft.NET.Sdk">

  <PropertyGroup>
    <TargetFramework>net8.0-windows</TargetFramework>
    <DefineConstants>WINDOWS;XNADESIGNPROVIDED;STBSHARP_INTERNAL</DefineConstants>
    <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
    <UseWindowsForms>true</UseWindowsForms>
    <Description>The MonoGame runtime for Windows using DirectX API's.</Description>
    <PackageTags>monogame;.net core;core;.net standard;standard;windowsdx</PackageTags>
    <PackageId>MonoGame.Framework.WindowsDX</PackageId>
    <AppendTargetFrameworkToOutputPath>False</AppendTargetFrameworkToOutputPath>
    <IsAotCompatible>false</IsAotCompatible>
	  <IsTrimmable>false</IsTrimmable>
    <PackageReadmeFile>README-packages.md</PackageReadmeFile>
  </PropertyGroup>

  <ItemGroup>
    <None Include="..\README-packages.md" Pack="true" PackagePath="\"/>
  </ItemGroup>

  <ItemGroup>
    <Compile Remove="bin\**\*" />
    <Compile Remove="obj\**\*" />
    <Compile Remove="Platform\**\*" />
    <Compile Remove="Properties\**\*" />
    <Compile Remove="Utilities\System.Numerics.Vectors\**\*" />
    <Compile Remove="Devices\**\*" />
  </ItemGroup>

  <ItemGroup>
    <None Remove="Platform\**\*" />
    <None Remove="Utilities\System.Numerics.Vectors\**\*" />
  </ItemGroup>

  <ItemGroup>
    <Compile Include="Platform\Audio\Xact\WaveBank.Default.cs" />
    <Compile Include="Platform\GamePlatform.Desktop.cs" />
    <Compile Include="Platform\Graphics\SwapChainRenderTarget.cs" />
    <Compile Include="Platform\Graphics\Texture2D.StbSharp.cs" />
    <Compile Include="Platform\Input\GamePad.XInput.cs" />
    <Compile Include="Platform\Input\InputKeyEventArgs.cs" />
    <Compile Include="Platform\Input\Joystick.Default.cs" />
    <Compile Include="Platform\Input\Keyboard.Windows.cs" />
    <Compile Include="Platform\Input\KeyboardInput.Windows.cs" />
    <Compile Include="Platform\Input\KeysHelper.cs" />
    <Compile Include="Platform\Input\MessageBox.Windows.cs" />
    <Compile Include="Platform\Input\Mouse.Windows.cs" />
    <Compile Include="Platform\Input\MouseCursor.Windows.cs" />
    <Compile Include="Platform\Media\MediaLibrary.Default.cs" />
    <Compile Include="Platform\TitleContainer.Desktop.cs" />
    <Compile Include="Platform\Utilities\AssemblyHelper.cs" />
    <Compile Include="Platform\Utilities\CurrentPlatform.cs" />
    <Compile Include="Platform\Utilities\ReflectionHelpers.Legacy.cs" />
    <Compile Include="Platform\Utilities\TimerHelper.cs" />
    <Compile Include="Platform\Windows\HorizontalMouseWheelEventArgs.cs" />
    <Compile Include="Platform\Windows\WinFormsGameForm.cs" />
    <Compile Include="Platform\Windows\WinFormsGamePlatform.cs" />
    <Compile Include="Platform\Windows\WinFormsGameWindow.cs" />
    <Compile Include="Platform\Desktop\Devices\Sensors\Accelerometer.cs" />
    <Compile Include="Platform\Desktop\Devices\Sensors\Compass.cs" />
  </ItemGroup>

  <ItemGroup>
    <Compile Include="..\ThirdParty\StbImageSharp\src\**\*.cs" LinkBase="Utilities\StbImageSharp" />
    <Compile Include="..\ThirdParty\StbImageWriteSharp\src\**\*.cs" LinkBase="Utilities\StbImageWriteSharp" />
  </ItemGroup>

  <ItemGroup>
    <Content Include="MonoGame.Framework.WindowsDX.targets" PackagePath="build" />
  </ItemGroup>

  <ItemGroup>
    <PackageReference Version="4.2.0" Include="SharpDX" />
    <PackageReference Version="4.2.0" Include="SharpDX.Direct2D1" />
    <PackageReference Version="4.2.0" Include="SharpDX.Direct3D11" />
    <PackageReference Version="4.2.0" Include="SharpDX.DXGI" />
    <PackageReference Version="4.2.0" Include="SharpDX.XInput" />
  </ItemGroup>

  <Import Project="Platform\DirectX.targets" />
  <Import Project="Platform\XAudio.targets" />
  <Import Project="MonoGame.Framework.Devices.Sensors.targets" />
</Project>