MonoGame.Framework/GameComponentCollectionEventArgs.cs
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// MonoGame - Copyright (C) MonoGame Foundation, Inc
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
namespace Microsoft.Xna.Framework
{
/// <summary>
/// Arguments for the <see cref="GameComponentCollection.ComponentAdded"/> and
/// <see cref="GameComponentCollection.ComponentRemoved"/> events.
/// </summary>
public class GameComponentCollectionEventArgs : EventArgs
{
private IGameComponent _gameComponent;
/// <summary>
/// Create a <see cref="GameComponentCollectionEventArgs"/> instance.
/// </summary>
/// <param name="gameComponent">The <see cref="IGameComponent"/> that the event notifies about.</param>
public GameComponentCollectionEventArgs(IGameComponent gameComponent)
{
_gameComponent = gameComponent;
}
/// <summary>
/// The <see cref="IGameComponent"/> that the event notifies about.
/// </summary>
public IGameComponent GameComponent
{
get
{
return _gameComponent;
}
}
}
}