MonoGame.Framework/FrameworkDispatcher.cs
Rama develop · réplica de lectura del repositorio original.
// MonoGame - Copyright (C) MonoGame Foundation, Inc
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using Microsoft.Xna.Framework.Audio;
#if NATIVE
using Microsoft.Xna.Framework.Media;
#endif
namespace Microsoft.Xna.Framework
{
/// <summary>
/// Helper class for processing internal framework events.
/// </summary>
/// <remarks>
/// If you use <see cref="Game"/> class, <see cref="Update()"/> is called automatically.
/// Otherwise you must call it as part of your game loop.
/// </remarks>
public static class FrameworkDispatcher
{
private static bool _initialized = false;
/// <summary>
/// Processes internal framework updates and raises events.
/// If you don't use the <see cref="Game"/> class you should call this from your update loop.
/// This method is not thread safe.
/// </summary>
public static void Update()
{
if (!_initialized)
Initialize();
DoUpdate();
}
private static void DoUpdate()
{
DynamicSoundEffectInstanceManager.UpdatePlayingInstances();
SoundEffectInstancePool.Update();
Microphone.UpdateMicrophones();
#if NATIVE
MediaPlayer.PlatformUpdate();
#endif
}
private static void Initialize()
{
_initialized = true;
}
}
}