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MonoGame.Framework/EventHelpers.cs

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// MonoGame - Copyright (C) MonoGame Foundation, Inc
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.

using System;

namespace Microsoft.Xna.Framework
{
    /// <summary>
    /// Provides helper methods to make it easier
    /// to safely raise events.
    /// </summary>
    internal static class EventHelpers
    {
        /// <summary>
        /// Safely raises an event by storing a copy of the event's delegate
        /// in the <paramref name="handler"/> parameter and checking it for
        /// null before invoking it.
        /// </summary>
        /// <typeparam name="TEventArgs"></typeparam>
        /// <param name="sender">The object raising the event.</param>
        /// <param name="handler"><see cref="EventHandler{TEventArgs}"/> to be invoked</param>
        /// <param name="e">The <typeparamref name="TEventArgs"/> passed to <see cref="EventHandler{TEventArgs}"/></param>
        internal static void Raise<TEventArgs>(object sender, EventHandler<TEventArgs> handler, TEventArgs e)
        {
            if (handler != null)
                handler(sender, e);
        }

        /// <summary>
        /// Safely raises an event by storing a copy of the event's delegate
        /// in the <paramref name="handler"/> parameter and checking it for
        /// null before invoking it.
        /// </summary>
        /// <param name="sender">The object raising the event.</param>
        /// <param name="handler"><see cref="EventHandler"/> to be invoked</param>
        /// <param name="e">The <see cref="EventArgs"/> passed to <see cref="EventHandler"/></param>
        internal static void Raise(object sender, EventHandler handler, EventArgs e)
        {
            if (handler != null)
                handler(sender, e);
        }
    }
}