MonoGame.Framework.Android.sln
Rama develop · réplica de lectura del repositorio original.
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.26124.0
MinimumVisualStudioVersion = 15.0.26124.0
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MonoGame.Framework.Android", "MonoGame.Framework\MonoGame.Framework.Android.csproj", "{E817452D-C7BB-4E40-9672-20427BFE2CE8}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{E817452D-C7BB-4E40-9672-20427BFE2CE8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{E817452D-C7BB-4E40-9672-20427BFE2CE8}.Debug|Any CPU.Build.0 = Debug|Any CPU
{E817452D-C7BB-4E40-9672-20427BFE2CE8}.Debug|x64.ActiveCfg = Debug|Any CPU
{E817452D-C7BB-4E40-9672-20427BFE2CE8}.Debug|x64.Build.0 = Debug|Any CPU
{E817452D-C7BB-4E40-9672-20427BFE2CE8}.Debug|x86.ActiveCfg = Debug|Any CPU
{E817452D-C7BB-4E40-9672-20427BFE2CE8}.Debug|x86.Build.0 = Debug|Any CPU
{E817452D-C7BB-4E40-9672-20427BFE2CE8}.Release|Any CPU.ActiveCfg = Release|Any CPU
{E817452D-C7BB-4E40-9672-20427BFE2CE8}.Release|Any CPU.Build.0 = Release|Any CPU
{E817452D-C7BB-4E40-9672-20427BFE2CE8}.Release|x64.ActiveCfg = Release|Any CPU
{E817452D-C7BB-4E40-9672-20427BFE2CE8}.Release|x64.Build.0 = Release|Any CPU
{E817452D-C7BB-4E40-9672-20427BFE2CE8}.Release|x86.ActiveCfg = Release|Any CPU
{E817452D-C7BB-4E40-9672-20427BFE2CE8}.Release|x86.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal