CHANGELOG.md
Rama develop · réplica de lectura del repositorio original.
# Changelog
## 3.8.4 Release - April 2nd - 2025
Fastest MonoGame release to date! WIth a total of 7 Previews, all vetted by the community.
### What has Changed - 3.8.4
- Fix IndexBuffer reflection issue by @ThomasFOG in https://github.com/MonoGame/MonoGame/pull/8700
- Remove call to RestoreMGCB() by @CartBlanche in https://github.com/MonoGame/MonoGame/pull/8706
- Better AOT fix for content readers by @ThomasFOG in https://github.com/MonoGame/MonoGame/pull/8714
- Back ported Vinicius' changes to ease local debugging/testing: Fix GamePad issue with Android and iOS by @CartBlanche in https://github.com/MonoGame/MonoGame/pull/8715
- Add additional remarks to the Mouse Wheel state values by @SimonDarksideJ in https://github.com/MonoGame/MonoGame/pull/8710
- Unit test for 32bit index buffer support by @tomspilman in https://github.com/MonoGame/MonoGame/pull/8719
- Remove OpenAL binaries from iOS by @ThomasFOG in https://github.com/MonoGame/MonoGame/pull/8726
- Fix content error silencing by @ThomasFOG in https://github.com/MonoGame/MonoGame/pull/8718
- Revert "[MGCB Editor] Added file watcher for the content project file with project reload prompt" by @harry-cpp in https://github.com/MonoGame/MonoGame/pull/8728
- [MGCB Editor] Quick fixing mgcb invocation by @harry-cpp in https://github.com/MonoGame/MonoGame/pull/8729
- Add device name for Android Gamepads by @theLaffa in https://github.com/MonoGame/MonoGame/pull/8732
- DesktopGL implementation for MessageBox.Show() by @ThomasFOG in https://github.com/MonoGame/MonoGame/pull/8720
- Fix imported link paths not being nested correctly in the MGCB browser. by @ben-marsh in https://github.com/MonoGame/MonoGame/pull/8739
- Fixed SoundEffectInstance looping under XAudio by @tomspilman in https://github.com/MonoGame/MonoGame/pull/8748
- OggStreamer refactor by @ThomasFOG in https://github.com/MonoGame/MonoGame/pull/8747
- Fix Issue #8096, so UnloadContent happens before Exiting. (#8721) by @CartBlanche in https://github.com/MonoGame/MonoGame/pull/8721
- Fix OggStreamer singleton by @ThomasFOG in https://github.com/MonoGame/MonoGame/pull/8758
- Add a new native API to handle loading assets by @dellis1972 in https://github.com/MonoGame/MonoGame/pull/8669
- Add C Header generation to MGFXC by @tomspilman in https://github.com/MonoGame/MonoGame/pull/8767
- [MGCB Editor] Fix sizing issue by @harry-cpp in https://github.com/MonoGame/MonoGame/pull/8769
- [MGCB Editor] Experimental options to reduce the size by @harry-cpp in https://github.com/MonoGame/MonoGame/pull/8771
- [Pipeline] Use the new tooling nugets by @harry-cpp in https://github.com/MonoGame/MonoGame/pull/8782
- Fixed Vulkan shader profile not invoking dxc correctly by @KristianFenn in https://github.com/MonoGame/MonoGame/pull/8789
- Fixed bug where asset file length wasn't being written in MG_Asset_Open by @cssoftware-main in https://github.com/MonoGame/MonoGame/pull/8780
- Update to a newer wine distribution by @SimonDarksideJ in https://github.com/MonoGame/MonoGame/pull/8791
- Fix Content Manager absolute path handling for image files by @AristurtleDev in https://github.com/MonoGame/MonoGame/pull/8787
- Resolves issue with handling compressed DDS textures by @SimonDarksideJ in https://github.com/MonoGame/MonoGame/pull/8790
- Fixed: incorrectly calculated rgbaBytes value which lead to vulkan validation error by @cssoftware-main in https://github.com/MonoGame/MonoGame/pull/8797
- Restore behavior of LoadTexture2DFromImageFile by @ThomasFOG in https://github.com/MonoGame/MonoGame/pull/8802
- Fix EffectReader for AOT by @ThomasFOG in https://github.com/MonoGame/MonoGame/pull/8803
## 3.8.3 Release - April 5th, 2025
### 3.8.3 Highlights
Over 70 PRs since our last release. Fixes & Updates include:
- SDL bumped to 2.32.2
- VS2022 Extension with new 2D cross-platform project templates
- Content pipeline working on all supported platforms
- Content Pipeline updated to use the new FreeType and FreeImage
- Improved / updated content pipeline dependencies (Textures, Audio, Input)
- Several SoundEffect fixes, including OpenAL update
- GamePad button mappings on Android and iOS, Plus Joystick input fixes
- MonoGame updated to be more AOT/trimming compliant
- Fix Android MediaPlayer Song
- Preliminary scaffolding for new Native platform
- API Documentation updates
- Vulkan in preview
Massive thanks to our 16 1st time contributors! We're grateful for helping us make MonoGame Better.
### What has Changed - 3.8.3
- [CI] Improve versioning and allow upload to nuget.org by @harry-cpp in https://github.com/MonoGame/MonoGame/pull/8447
- Remove string allocations when calling GamePad.GetCapabilities. by @dellis1972 in https://github.com/MonoGame/MonoGame/pull/8453
- Remove references to google stadia platform (#8450) by @Dehayat in https://github.com/MonoGame/MonoGame/pull/8452
- Updating links to include getting_started subdomain by @JakeLegendXIII in https://github.com/MonoGame/MonoGame/pull/8455
- Create PULL_REQUEST_TEMPLATE.md by @dellis1972 in https://github.com/MonoGame/MonoGame/pull/8401
- Match Spritefont style on Windows by @wldevries in https://github.com/MonoGame/MonoGame/pull/7993
- Implement AddDependency in PipelineImporterContext by @bjornenalfa in https://github.com/MonoGame/MonoGame/pull/7584
- Update Joystick.LastConnectedIndex calculation for reconnected Joystick by @TimerbaevRR in https://github.com/MonoGame/MonoGame/pull/8416
- Allow Texture2D.GetData On Non UI Threads by @squarebananas in https://github.com/MonoGame/MonoGame/pull/7569
- Detect GamePad/Keyboard events on Android by @dellis1972 in https://github.com/MonoGame/MonoGame/pull/8465
- Update StbImageSharp to latest by @JakeLegendXIII in https://github.com/MonoGame/MonoGame/pull/8476
- Fix OpenAL SoundEffectInstance Panning Issue on DesktopGL and Mobile by @dellis1972 in https://github.com/MonoGame/MonoGame/pull/8466
- Fix MacOS Content directory location. by @dellis1972 in https://github.com/MonoGame/MonoGame/pull/8479
- [Paid Bounty] Upgrade MonoGame to use BasisUniversal for cross platform Texture Compression by @cdhanna in https://github.com/MonoGame/MonoGame/pull/8456
- Additional fixes for SoundEffectInstance.OpenAL panning by @squarebananas in https://github.com/MonoGame/MonoGame/pull/8480
- Run the Basic ContentBuilder Tests on CI by @dellis1972 in https://github.com/MonoGame/MonoGame/pull/8436
- Upgrade Android to handle obsolete API's. by @dellis1972 in https://github.com/MonoGame/MonoGame/pull/8420
- Updated to the latest StbImageSharp by @rds1983 in https://github.com/MonoGame/MonoGame/pull/8494
- Add Self Hosted Runner for Tests by @dellis1972 in https://github.com/MonoGame/MonoGame/pull/8493
- Fix Deploy Task Error by @dellis1972 in https://github.com/MonoGame/MonoGame/pull/8502
- Bump Test timeout to 5 minutes by @dellis1972 in https://github.com/MonoGame/MonoGame/pull/8503
- [PAID BOUNTY] A shared base for public and console repos by @tomspilman in https://github.com/MonoGame/MonoGame/pull/8309
- Add GDK-related platforms to enums and csproj by @Togimaro in https://github.com/MonoGame/MonoGame/pull/8474
- Capture Asserts in MGCB logging by @tomspilman in https://github.com/MonoGame/MonoGame/pull/8517
- Native AudioDecoder and VideoDecoder by @tomspilman in https://github.com/MonoGame/MonoGame/pull/8510
- Upgrade Mac Editor to net8.0-macos. Upgrade Eto.Forms by @dellis1972 in https://github.com/MonoGame/MonoGame/pull/8505
- Added Vibration and Caps to Native GamePad API by @tomspilman in https://github.com/MonoGame/MonoGame/pull/8520
- Better Native Window Creation by @tomspilman in https://github.com/MonoGame/MonoGame/pull/8523
- Update FUNDING.yml by @dellis1972 in https://github.com/MonoGame/MonoGame/pull/8540
- Fixes SPIR-V globals key lookup & parsing int/uint/float input types by @squarebananas in https://github.com/MonoGame/MonoGame/pull/8544
- Allow a Texture to have multiple outputs. by @dellis1972 in https://github.com/MonoGame/MonoGame/pull/8524
- Update README file by @Maniekko in https://github.com/MonoGame/MonoGame/pull/8551
- Update Extension to SDK by @CartBlanche in https://github.com/MonoGame/MonoGame/pull/8543
- Updated summary and comments in BoundingBox.Contains(BoundingFrustum) by @baudii in https://github.com/MonoGame/MonoGame/pull/8566
- (README) Replace ship game example to an image by @Maniekko in https://github.com/MonoGame/MonoGame/pull/8553
- Sprite font multi byte fix by @CartBlanche in https://github.com/MonoGame/MonoGame/pull/8554
- Throw Exception In `Content.Load` When `assetName` Is A Rooted Path. by @AristurtleDev in https://github.com/MonoGame/MonoGame/pull/8569
- Bump Cake.Frosting to 5.0.0 for github actions update by @dellis1972 in https://github.com/MonoGame/MonoGame/pull/8561
- [CI] Combine test and dependency installation tasks into one by @harry-cpp in https://github.com/MonoGame/MonoGame/pull/8576
- Install dotnet tools locally in the Nuget Packages by @dellis1972 in https://github.com/MonoGame/MonoGame/pull/8527
- Use the new FreeType and FreeImage by @harry-cpp in https://github.com/MonoGame/MonoGame/pull/8570
- Update MonoGame.Library.OpenAL to 1.23.1.10 by @dellis1972 in https://github.com/MonoGame/MonoGame/pull/8560
- Fix Android MediaPlayer Song implementation. by @dellis1972 in https://github.com/MonoGame/MonoGame/pull/8583
- Add support for multiplying two colors by @des54321 in https://github.com/MonoGame/MonoGame/pull/8577
- Update `Tests/Interactive` references by @emmanuel-ferdman in https://github.com/MonoGame/MonoGame/pull/8579
- Improved shader cache hash key to not cause collisions by @arosolino in https://github.com/MonoGame/MonoGame/pull/8557
- Remove temp buffer alloc get data when reading full texture by @MutsiMutsi in https://github.com/MonoGame/MonoGame/pull/8590
- Content.Load<Texture>() fallback to load from file when no .xnb exists by @titanix in https://github.com/MonoGame/MonoGame/pull/8582
- Add MonoGame.Templates submodule by @CartBlanche in https://github.com/MonoGame/MonoGame/pull/8593
- Modify .gitmodules to use https for Templates to resolve permission i… by @MonogameGuy in https://github.com/MonoGame/MonoGame/pull/8598
- [Pipeline] Use AssimpNetter nuget for now by @harry-cpp in https://github.com/MonoGame/MonoGame/pull/8607
- Update dotnetcli domain by @richlander in https://github.com/MonoGame/MonoGame/pull/8613
- Update deps repo by @harry-cpp in https://github.com/MonoGame/MonoGame/pull/8615
- [Tools] Drop MonoGame.Packaging.Flatpak by @harry-cpp in https://github.com/MonoGame/MonoGame/pull/8616
- Update LICENSE.txt by @MrScottyPieey in https://github.com/MonoGame/MonoGame/pull/8635
- fix uses of ellipses in options in the menu strip of the MGCB Editor by @Poaetce in https://github.com/MonoGame/MonoGame/pull/8636
- Fixed a typo in the ModelProcessor.cs documentation. by @epoll31 in https://github.com/MonoGame/MonoGame/pull/8633
- Fix CI by using xcode 16.2 and latest .net by @dellis1972 in https://github.com/MonoGame/MonoGame/pull/8639
- Fix Vulkan CI build by @CartBlanche in https://github.com/MonoGame/MonoGame/pull/8658
- Fix Effect WineHelper to work with wine 10.0. by @dellis1972 in https://github.com/MonoGame/MonoGame/pull/8673
- Making MonoGame AOT/trimming compliant by @ThomasFOG in https://github.com/MonoGame/MonoGame/pull/8623
- [Documentation] Update XML documentation by @theLaffa in https://github.com/MonoGame/MonoGame/pull/8586
- Remove game controller db for SDL by @ThomasFOG in https://github.com/MonoGame/MonoGame/pull/8668
- Fix: Last char missing from filename on filedrop event - WindowsDX platform by @theLaffa in https://github.com/MonoGame/MonoGame/pull/8660
- Fixes OpenAssetImporter.GetRelativeTransform to return a row-major matrix by @squarebananas in https://github.com/MonoGame/MonoGame/pull/8671
- Remove return so that it can try again with wine, instead of wine64. by @CartBlanche in https://github.com/MonoGame/MonoGame/pull/8676
- [Documentation] Minor XML documentation fixes by @Maniekko in https://github.com/MonoGame/MonoGame/pull/8675
- Added vertex size check with exception to GraphicsDevice.DrawUserPrimitives() by @baudii in https://github.com/MonoGame/MonoGame/pull/8580
- Added BoundingBox.ContainsPrecise(BoundingFrustum) method by @baudii in https://github.com/MonoGame/MonoGame/pull/8567
- Fix .NET 4.5 compatibility and restore ConsoleCheck by @ThomasFOG in https://github.com/MonoGame/MonoGame/pull/8678
- SDL update to 2.32.2 by @ThomasFOG in https://github.com/MonoGame/MonoGame/pull/8680
- Refactor to make accelerometer and compass classes available in cross-platform apps. by @CartBlanche in https://github.com/MonoGame/MonoGame/pull/8663
- Respect <link> elements when importing XNA content projects. by @ben-marsh in https://github.com/MonoGame/MonoGame/pull/8684
- Remove range check in SoundEffectInstance.Pitch.set by @notexplosive in https://github.com/MonoGame/MonoGame/pull/7515
- Fixes DynamicSoundEffectInstance Requesting Buffers Too Late by @squarebananas in https://github.com/MonoGame/MonoGame/pull/7566
- Respect the /quiet command line option when converting content. by @ben-marsh in https://github.com/MonoGame/MonoGame/pull/8689
- Fix some build warnings in Debug due to malformed xmldoc comments. by @ben-marsh in https://github.com/MonoGame/MonoGame/pull/8690
- Update packages with ReadMe references by @SimonDarksideJ in https://github.com/MonoGame/MonoGame/pull/8693
- Fix GamePad button mappings for Android and iOS devices. by @CartBlanche in https://github.com/MonoGame/MonoGame/pull/8688
- Update the MonoGame Templates checkout to include the new starter kits by @SimonDarksideJ in https://github.com/MonoGame/MonoGame/pull/8696
- Bump extension versions to 3.8.3.0 for next release. by @CartBlanche in https://github.com/MonoGame/MonoGame/pull/8679
- Release 3.8.3 by @SimonDarksideJ in https://github.com/MonoGame/MonoGame/pull/8697
## 3.8.2 Release - August 16, 2024
### What has Changed - 3.8.2
- HUGE investment in API XML documentation updates - @AristurtleDev managed
- Migrate to .NET 8.0 by @AristurtleDev in https://github.com/MonoGame/MonoGame/pull/8089
- Move docs to monogame.github.io repo by @harry-cpp in https://github.com/MonoGame/MonoGame/pull/8081
- Remove redundant dependencies by @vpenades in https://github.com/MonoGame/MonoGame/pull/7854
- Fixes Visual Studio freezing with the extension by @ThomasFOG in https://github.com/MonoGame/MonoGame/pull/7857
- Removed explicit global usings by @vpenades in https://github.com/MonoGame/MonoGame/pull/7853
- mgfxc_wine_setup.sh download dotnet x64 instead of dotnet x86 by @Tacodiva in https://github.com/MonoGame/MonoGame/pull/7899
- Updated install instructions to get wine working by @iCodeSometime in https://github.com/MonoGame/MonoGame/pull/7911
- Fixed VS SDK errors on Github Actions by @ThomasFOG in https://github.com/MonoGame/MonoGame/pull/7927
- Improve some source code comments in the Desktop GL Solution by @Brett208 in https://github.com/MonoGame/MonoGame/pull/7925
- Set the SupportedOSPlatformVersion within the Android project file by @Brett208 in https://github.com/MonoGame/MonoGame/pull/7917
- Improve sdl version checking by @Brett208 in https://github.com/MonoGame/MonoGame/pull/7924
- Improved documentation for Ubuntu by @rejurime in https://github.com/MonoGame/MonoGame/pull/7932
- Fix Android triggers by @ThomasFOG in https://github.com/MonoGame/MonoGame/pull/7930
- [GH Actions] Fix build failing on macOS by @harry-cpp in https://github.com/MonoGame/MonoGame/pull/8021
- Fixes a bug in the property grid by @rbwhitaker in https://github.com/MonoGame/MonoGame/pull/8015
- Fixes a reader/writer mismatch for the environment map effect by @rbwhitaker in https://github.com/MonoGame/MonoGame/pull/8018
- Adds a description to an InvalidOperationException for clarity. by @rbwhitaker in https://github.com/MonoGame/MonoGame/pull/8019
- Fixes bug in `CalculateNormals` that picked the wrong normal for each point. by @rbwhitaker in https://github.com/MonoGame/MonoGame/pull/8007
- Fixed effect parameter shifting by @Apostolique in https://github.com/MonoGame/MonoGame/pull/8000
- Fix buffer overflow in WinFormsGameForm DragQueryFile call. by @PerryAsleep in https://github.com/MonoGame/MonoGame/pull/7998
- Moved MSBuild Sdk version to fix Project Loading by @corykroll in https://github.com/MonoGame/MonoGame/pull/7963
- Added null check for ExtendedGamepad.ButtonOptions for iOS compatibility by @corykroll in https://github.com/MonoGame/MonoGame/pull/7966
- Added code to .targets to fix iOS Content inclusion by @corykroll in https://github.com/MonoGame/MonoGame/pull/7961
- Added missing identity for the uwpcore template by @ahmed605 in https://github.com/MonoGame/MonoGame/pull/7957
- Use SharpDX and NVorbis from Nuget by @rejurime in https://github.com/MonoGame/MonoGame/pull/7933
- [Docs] Add packaging instructions for universal macos apps by @harry-cpp in https://github.com/MonoGame/MonoGame/pull/8022
- Use SDL native library from NuGet by @harry-cpp in https://github.com/MonoGame/MonoGame/pull/8023
- Fix ConsoleCheck compilation by @harry-cpp in https://github.com/MonoGame/MonoGame/pull/8029
- Respect setting `Window.Title` in `Game1` constructor by @AristurtleDev in https://github.com/MonoGame/MonoGame/pull/8052
- Resolves Crash When Setting `Window.Title` To An Empty String by @AristurtleDev in https://github.com/MonoGame/MonoGame/pull/8051
- GamePad Trigger Source Code Comment Spelling Correction by @Brett208 in https://github.com/MonoGame/MonoGame/pull/8057
- Added `GenereateDocumentationFile` So XML Is Generated and Included in NuGets When Packed by @AristurtleDev in https://github.com/MonoGame/MonoGame/pull/8049
- Correct error message in `DefaultTextureProfile` by @AristurtleDev in https://github.com/MonoGame/MonoGame/pull/8055
- Automatically Restore NuGets When New Project Created From Templates by @AristurtleDev in https://github.com/MonoGame/MonoGame/pull/8046
- [SDL] Fixed SdlGameWindow fails to load Icon.bmp. by @shin1m in https://github.com/MonoGame/MonoGame/pull/7983
- Fixes DesktopGL template so Icons display in Window Titlebar and Taskbar by @AristurtleDev in https://github.com/MonoGame/MonoGame/pull/8036
- Added checks when opening files in content editor by @Nebulaxin in https://github.com/MonoGame/MonoGame/pull/8040
- Remove VS for Mac templates by @harry-cpp in https://github.com/MonoGame/MonoGame/pull/8066
- Change to fix ILC warning by @ThomasFOG in https://github.com/MonoGame/MonoGame/pull/8083
- Prevent the timing of audio tests from overrunning by @squarebananas in https://github.com/MonoGame/MonoGame/pull/7585
- Update SDL_GameControllerDB to latest version by @Vectovox in https://github.com/MonoGame/MonoGame/pull/8086
- add Byte4TypeConverter as it was needed for a SkinnedModelProcesor th… by @pr3luder in https://github.com/MonoGame/MonoGame/pull/6836
- Removed unnecessary clearing of _queuedBuffers that can lead to problems by @CidVonHighwind in https://github.com/MonoGame/MonoGame/pull/7820
- VSInputTxVc Color and TexCoord swap. by @HouseOfPandas in https://github.com/MonoGame/MonoGame/pull/7919
- Wait building assemblies before running MGCB. by @jvlppm in https://github.com/MonoGame/MonoGame/pull/6337
- MGCB Editor and Readme.md url updates changing to the new website by @JakeLegendXIII in https://github.com/MonoGame/MonoGame/pull/8098
- Added identity to UWP CoreApp template by @ThomasFOG in https://github.com/MonoGame/MonoGame/pull/7864
- Fix DesktopGL function loader ILC error by @ThomasFOG in https://github.com/MonoGame/MonoGame/pull/8105
- Fixed _isRunningOnNetCore bug in ContentTypeReaderManager.cs in https://github.com/MonoGame/MonoGame/pull/7895
- Add high-frequency touch events to iOS GameView by @Peru-S in https://github.com/MonoGame/MonoGame/pull/8092
- Doc update by @Peru-S in https://github.com/MonoGame/MonoGame/pull/8108
- README formatting improvements by @harry-cpp in https://github.com/MonoGame/MonoGame/pull/8116
- Update urls to match website changes by @JakeLegendXIII in https://github.com/MonoGame/MonoGame/pull/8119
- Vector rotation helper functions in Vector2 by @itsBuggingMe in https://github.com/MonoGame/MonoGame/pull/8117
- Fix building Windows tests by @ThomasFOG in https://github.com/MonoGame/MonoGame/pull/8127
- Fix XAudio2 callback thread-safety by @ThomasFOG in https://github.com/MonoGame/MonoGame/pull/8122
- Bugfix: Resolve issue with empty normals in an FBX using a custom processor by @SimonDarksideJ in https://github.com/MonoGame/MonoGame/pull/8139
- Fix DesktopGL for documentation generation by @ThomasFOG in https://github.com/MonoGame/MonoGame/pull/8142
- Update Copyright to MonoGame Foundation, Inc by @dellis1972 in https://github.com/MonoGame/MonoGame/pull/8126
- Remove unused compression libraries by @ThomasFOG in https://github.com/MonoGame/MonoGame/pull/8144
- Update requirements.md to new site and .net 8 by @JakeLegendXIII in https://github.com/MonoGame/MonoGame/pull/8145
- Update WindowsDX csproj to Microsoft.NET.Sdk by @JakeLegendXIII in https://github.com/MonoGame/MonoGame/pull/8150
- Fix the WindowsDX tests by @JakeLegendXIII in https://github.com/MonoGame/MonoGame/pull/8153
- `Sdl.Version` Implement `GetHashCode` by @AristurtleDev in https://github.com/MonoGame/MonoGame/pull/8156
- Resolve Invalid cref warning in BoundingBox by @AristurtleDev in https://github.com/MonoGame/MonoGame/pull/8160
- Resolve CS3021 warning on public members by @AristurtleDev in https://github.com/MonoGame/MonoGame/pull/8158
- Remove obsolete `GetObjectData` method by @AristurtleDev in https://github.com/MonoGame/MonoGame/pull/8162
- Fix MGCB Color parsing error on ColorKeyColor by @JakeLegendXIII in https://github.com/MonoGame/MonoGame/pull/8167
- Fix to avoid allocation/garbage when submitting OpenAL buffers. by @ParanoidCactus in https://github.com/MonoGame/MonoGame/pull/8178
- Add stubs for the Native platform by @harry-cpp in https://github.com/MonoGame/MonoGame/pull/8191
- Updates WineHelper.cs Error Text To State .NET 8 instead of .NET 6 by @AristurtleDev in https://github.com/MonoGame/MonoGame/pull/8218
- Updates DOTNET_URL In Wine Setup To .NET 8 by @AristurtleDev in https://github.com/MonoGame/MonoGame/pull/8219
- Validate Minimum Wine Version 8.0 for .NET 8 by @AristurtleDev in https://github.com/MonoGame/MonoGame/pull/8220
- Update requirements.md platforms link and contributing.md tests link by @JakeLegendXIII in https://github.com/MonoGame/MonoGame/pull/8192
- Update Info.plist by @Trevogre in https://github.com/MonoGame/MonoGame/pull/8221
- [Documentation] Adds and Corrects Documentation for Collection classes by @disappeaTed in https://github.com/MonoGame/MonoGame/pull/8232
- [BuildScripts] Switch to CAKE Frosting by @harry-cpp in https://github.com/MonoGame/MonoGame/pull/8234
- [BuildScripts] Versioning fixes by @harry-cpp in https://github.com/MonoGame/MonoGame/pull/8238
- [BuildScripts] Don't package ConsoleCheck by @harry-cpp in https://github.com/MonoGame/MonoGame/pull/8239
- Fix Visual Studio extension build issue by @JakeLegendXIII in https://github.com/MonoGame/MonoGame/pull/8302
- Issue #4804: Documented that graphics driver settings may overwrite vsync settings by @pgh1686 in https://github.com/MonoGame/MonoGame/pull/8269
- Clarified Vertex Buffer SetData XML Comments by @h3allen in https://github.com/MonoGame/MonoGame/pull/8294
- Update doc links to docs.monogame.net by @JakeLegendXIII in https://github.com/MonoGame/MonoGame/pull/8282
- Respect Window.AllowAltF4 For SDLGamePlatform by @AristurtleDev in https://github.com/MonoGame/MonoGame/pull/8248
- Issue #8084: DesktopGL GraphicsDevice.ScissorRectangle Fix by @samercer2002 in https://github.com/MonoGame/MonoGame/pull/8284
- Support cancelling game exit by @Jjagg in https://github.com/MonoGame/MonoGame/pull/7105
- Binary search for curve evaluation by @yousernaym in https://github.com/MonoGame/MonoGame/pull/6097
- Error on creating Effect with byte array and range #7794 by @bartimaeusnek in https://github.com/MonoGame/MonoGame/pull/8323
- Suppress warnings in Utilities/System.Numerics.Vectors by @Nebulaxin in https://github.com/MonoGame/MonoGame/pull/8350
- Suppress warnings from UWP project by @Nebulaxin in https://github.com/MonoGame/MonoGame/pull/8348
- Remove CLSCompliant attributes by @Nebulaxin in https://github.com/MonoGame/MonoGame/pull/8368
- Added error detection for effect content files by @Nebulaxin in https://github.com/MonoGame/MonoGame/pull/8299
- added test for normal generations of two geometries part of the same mesh by @grasshopperhamburger in https://github.com/MonoGame/MonoGame/pull/8330
- Update MeshHelper to fix #8140 by @grasshopperhamburger in https://github.com/MonoGame/MonoGame/pull/8307
- Add /waitfordebugger argument to MGCB. by @dellis1972 in https://github.com/MonoGame/MonoGame/pull/8227
- Add Android high-frequency touch events by @Peru-S in https://github.com/MonoGame/MonoGame/pull/8109
- Fix Android song unable to find a specified URI by @Peru-S in https://github.com/MonoGame/MonoGame/pull/8111
- Platform-specific launchers for MGCB Editor Build Task by @Lutz89 in https://github.com/MonoGame/MonoGame/pull/8396
- Cleanup Lidgren, GamepadConfig, and ThirdParty.iOS.sln by @JakeLegendXIII in https://github.com/MonoGame/MonoGame/pull/8414
- Use specific wildcard to fix VS extension issue by @JakeLegendXIII in https://github.com/MonoGame/MonoGame/pull/8417
- Create CODE_OF_CONDUCT.md by @dellis1972 in https://github.com/MonoGame/MonoGame/pull/8400
- Add end-to-end test framework inspired from iOS interactive tests by @Peru-S in https://github.com/MonoGame/MonoGame/pull/8390
- UWP Deprecation by @SimonDarksideJ in https://github.com/MonoGame/MonoGame/pull/8407
- Fixes video playback (#8407 removed Video.PlatformInitialize) by @squarebananas in https://github.com/MonoGame/MonoGame/pull/8421
- Fix NuGet Package Security Issue by @dellis1972 in https://github.com/MonoGame/MonoGame/pull/8435
## 3.8.1 HOTFIX Release - July 26, 2022
### What has Changed - 3.8.1 Hotfix
- Fix MonoGame publisher name for the VS marketplace by @mrhelmut in <https://github.com/MonoGame/MonoGame/pull/7847>
- Corrected 'Framwork' to 'Framework' by @benjitrosch in <https://github.com/MonoGame/MonoGame/pull/7850>
- added missing words to platforms.md by @MrGrak in <https://github.com/MonoGame/MonoGame/pull/7852>
- Fixed grammatical error from 'project' to 'projects' by @benjitrosch in <https://github.com/MonoGame/MonoGame/pull/7855>
- Grammar Hotfix on README by @Emersont1 in <https://github.com/MonoGame/MonoGame/pull/7856>
- Remove redundant dependencies by @vpenades in <https://github.com/MonoGame/MonoGame/pull/7854>
- Fixes Visual Studio freezing with the extension by @mrhelmut in <https://github.com/MonoGame/MonoGame/pull/7857>
- Updated migration guide by @mrhelmut in <https://github.com/MonoGame/MonoGame/pull/7858>
- More migration guide updates by @mrhelmut in <https://github.com/MonoGame/MonoGame/pull/7859>
- Wild cards don't work in dotnet-tools.json by @mrhelmut in <https://github.com/MonoGame/MonoGame/pull/7860>
- Removed explicit global usings by @vpenades in <https://github.com/MonoGame/MonoGame/pull/7853>
## 3.8.1 Release - July 24, 2022
### What has Changed - 3.8.1
- Update build version to 3.8.1.xxxx by @tomspilman in <https://github.com/MonoGame/MonoGame/pull/7296>
- Fix broken links by @rejurime in <https://github.com/MonoGame/MonoGame/pull/7297>
- [DesktopGL] Fix setting backbuffer size not working in constructor by @harry-cpp in <https://github.com/MonoGame/MonoGame/pull/7299>
- Add quotation marks around MGCBPath by @bjornenalfa in <https://github.com/MonoGame/MonoGame/pull/7304>
- [Templates] Update FSharp projects by @harry-cpp in <https://github.com/MonoGame/MonoGame/pull/7302>
- fix Texture.GetSharedHandle() by @nkast in <https://github.com/MonoGame/MonoGame/pull/7306>
- [MGCB Editor] Update registration handling files by @harry-cpp in <https://github.com/MonoGame/MonoGame/pull/7311>
- Updated to the latest version of StbSharp by @rds1983 in <https://github.com/MonoGame/MonoGame/pull/7312>
- Support MSAA in SwapChainRenderTarget by @nkast in <https://github.com/MonoGame/MonoGame/pull/7307>
- Updated link for the XNA 3.1 to XNA 4.0 cheatsheet by @SimonDarksideJ in <https://github.com/MonoGame/MonoGame/pull/7321>
- Updated and added links to latest MonoGame 3.8 content in tutorials.md by @SimonDarksideJ in <https://github.com/MonoGame/MonoGame/pull/7322>
- Explicitly document BackToFront and FrontToBack use an unstable sort. by @goosenoises in <https://github.com/MonoGame/MonoGame/pull/7323>
- Update mgfxc_wine_setup.sh by @Kwyrky in <https://github.com/MonoGame/MonoGame/pull/7327>
- Fix multisampling in DesktopGL by @sk-zk in <https://github.com/MonoGame/MonoGame/pull/7338>
- [MGCB Editor] macOS fixes by @harry-cpp in <https://github.com/MonoGame/MonoGame/pull/7337>
- Fix shader error messages for OpenGL by @cpt-max in <https://github.com/MonoGame/MonoGame/pull/7340>
- Added IEffectBones interface, implemented by SkinnedEffect. by @vpenades in <https://github.com/MonoGame/MonoGame/pull/7344>
- Update NVTT (fixes #5866) by @harry-cpp in <https://github.com/MonoGame/MonoGame/pull/7354>
- Edited the Getting Started parts of the documentation for grammar, clarity, and style by @HopefulFrog in <https://github.com/MonoGame/MonoGame/pull/7374>
- Updated Matrix.CreatePerspective - to support infinite far planes. by @vpenades in <https://github.com/MonoGame/MonoGame/pull/7367>
- Add missing underscore in code section by @pbedn in <https://github.com/MonoGame/MonoGame/pull/7349>
- Update CONTRIBUTING.md by @mrhelmut in <https://github.com/MonoGame/MonoGame/pull/7394>
- Added ICurveEvaluator{T} interface. by @vpenades in <https://github.com/MonoGame/MonoGame/pull/7387>
- Update Eto.Froms for VS for Mac addin by @harry-cpp in <https://github.com/MonoGame/MonoGame/pull/7365>
- Fix for MGFXO file format to increases collection size limits. by @vpenades in <https://github.com/MonoGame/MonoGame/pull/7397>
- NUnit Test Attachments To preview Test images in VS. by @vpenades in <https://github.com/MonoGame/MonoGame/pull/7413>
- [macOS] Properly check current folder if we are inside of .app bundle by @harry-cpp in <https://github.com/MonoGame/MonoGame/pull/7416>
- fix 7402: enqueue buffer ref before sending to OAL by @lodicolo in <https://github.com/MonoGame/MonoGame/pull/7403>
- Fixes 3D Audio Direction Issues On Platforms Using OpenAL by @squarebananas in <https://github.com/MonoGame/MonoGame/pull/7404>
- Fixes Stopping Looped Sounds On Platforms Using XAudio by @squarebananas in <https://github.com/MonoGame/MonoGame/pull/7405>
- Fixes Buffer Bindings Cache Issue On Platforms Using OpenGL by @squarebananas in <https://github.com/MonoGame/MonoGame/pull/7406>
- Fixes 3D Audio Direction Issues On Platforms Using X3DAudio by @squarebananas in <https://github.com/MonoGame/MonoGame/pull/7389>
- Proposal for adding basic interoperability with System.Numerics.Vectors by @vpenades in <https://github.com/MonoGame/MonoGame/pull/7417>
- [VSMac] Mark .spritefont files as .xml files by @harry-cpp in <https://github.com/MonoGame/MonoGame/pull/7426>
- Updated console references by @mrhelmut in <https://github.com/MonoGame/MonoGame/pull/7432>
- Removed residual OUYA references by @mrhelmut in <https://github.com/MonoGame/MonoGame/pull/7433>
- [VSMac] Fix freeze upon opening a mgcb file and bump dependencies by @harry-cpp in <https://github.com/MonoGame/MonoGame/pull/7435>
- [MGCB Editor] Fix help link (fixes #7428) by @harry-cpp in <https://github.com/MonoGame/MonoGame/pull/7438>
- Changed uses of Math to MathF where it was used for floats by @initram in <https://github.com/MonoGame/MonoGame/pull/7390>
- [MGCB.Task] Separate obj folder per target framework (fixes #7409) by @harry-cpp in <https://github.com/MonoGame/MonoGame/pull/7441>
- Revert "Changed uses of Math to MathF where it was used for floats" by @harry-cpp in <https://github.com/MonoGame/MonoGame/pull/7442>
- File drop event on DesktopGL and WindowsDX platforms by @Quant1um in <https://github.com/MonoGame/MonoGame/pull/7362>
- [MGCB Editor] Bump Eto.Forms version (fixes #7418) by @harry-cpp in <https://github.com/MonoGame/MonoGame/pull/7439>
- Update SDL to 2.0.14 by @mrhelmut in <https://github.com/MonoGame/MonoGame/pull/7445>
- Help with compatibility toward NativeAOT by @mrhelmut in <https://github.com/MonoGame/MonoGame/pull/7462>
- Generic Threading.BlockOnUIThread for reducing garbage allocs by @TechPizzaDev in <https://github.com/MonoGame/MonoGame/pull/7384>
- Fix UWP Vsync support by @mrhelmut in <https://github.com/MonoGame/MonoGame/pull/7463>
- [DesktopGL] Improve mouse handling outside gamewindow by @harry-cpp in <https://github.com/MonoGame/MonoGame/pull/7440>
- Updated to the latest StbSharp 2.22.5, which added support for HDR images by @rds1983 in <https://github.com/MonoGame/MonoGame/pull/7467>
- Fix type collisions and default implementations for consoles by @mrhelmut in <https://github.com/MonoGame/MonoGame/pull/7466>
- Removed threading limitations by @mrhelmut in <https://github.com/MonoGame/MonoGame/pull/7472>
- Fixed a typo in the comments. charaters --> characters by @rbwhitaker in <https://github.com/MonoGame/MonoGame/pull/7473>
- fixed grammar in CONTRIBUTING.md by @algobytewise in <https://github.com/MonoGame/MonoGame/pull/7469>
- Fixed a small handful of typos in the comments of SpriteFont. by @rbwhitaker in <https://github.com/MonoGame/MonoGame/pull/7479>
- Update copyright year to 2021 in LICENSE.txt by @monegit in <https://github.com/MonoGame/MonoGame/pull/7482>
- Fixes PacketNumber For Non-Haptic Gamepads On Platforms Using SDL by @squarebananas in <https://github.com/MonoGame/MonoGame/pull/7487>
- Fixes Duplicate/Missing Gamepads On Platforms Using SDL by @squarebananas in <https://github.com/MonoGame/MonoGame/pull/7486>
- Bump GtkSharp to fix crashes on Arch Linux by @harry-cpp in <https://github.com/MonoGame/MonoGame/pull/7493>
- Update NVorbis submodule by @mrhelmut in <https://github.com/MonoGame/MonoGame/pull/7495>
- Added selective ContentManager asset unloading by @kimimaru4000 in <https://github.com/MonoGame/MonoGame/pull/6663>
- Update Mac Extension Link by @gideongrinberg in <https://github.com/MonoGame/MonoGame/pull/7497>
- Remove deprecated property Color.TransparentBlack by @nkast in <https://github.com/MonoGame/MonoGame/pull/7505>
- Remove duplicate check with wrong argument name by @nkast in <https://github.com/MonoGame/MonoGame/pull/7504>
- fix spelling error by @nkast in <https://github.com/MonoGame/MonoGame/pull/7503>
- Prevent App suspension when the user press 'B' button on UWP (xbox controller) by @nkast in <https://github.com/MonoGame/MonoGame/pull/7500>
- fix PipelineBuildEvent deserialization by @nkast in <https://github.com/MonoGame/MonoGame/pull/7502>
- Support drawing point primitives by @roy-t in <https://github.com/MonoGame/MonoGame/pull/7477>
- Update samples.md by @Michael1993 in <https://github.com/MonoGame/MonoGame/pull/7358>
- Merged the two requirements files into the REQUIREMENTS.md by @RicoGuerra in <https://github.com/MonoGame/MonoGame/pull/7484>
- Upgrade tooling to .NET 5 by @harry-cpp in <https://github.com/MonoGame/MonoGame/pull/7437>
- Upgraded projects and documentation to NET5 by @mrhelmut in <https://github.com/MonoGame/MonoGame/pull/7514>
- Changed Math to MathF by @initram in <https://github.com/MonoGame/MonoGame/pull/7451>
- Shared MSAA RenderTarget by @nkast in <https://github.com/MonoGame/MonoGame/pull/7506>
- Added pixels processing function parameter to the Texture2D.FromStream/TextureFromFile by @rds1983 in <https://github.com/MonoGame/MonoGame/pull/7369>
- Docs/content pipeline update by @SimonDarksideJ in <https://github.com/MonoGame/MonoGame/pull/7370>
- Don't recompile the same shader multiple times. by @cpt-max in <https://github.com/MonoGame/MonoGame/pull/7392>
- Update Game.cs by @SAJenkin in <https://github.com/MonoGame/MonoGame/pull/7528>
- Fix FontDescriptionProcessor kerning by @nkast in <https://github.com/MonoGame/MonoGame/pull/7501>
- Fix assembly trimming in templates by @mrhelmut in <https://github.com/MonoGame/MonoGame/pull/7529>
- Fixed GLDesktop PlatformStop() resolving issue #7372 by @JacksonDorsett in <https://github.com/MonoGame/MonoGame/pull/7453>
- Fix VSCode launch configuration for MGCB Editor on Mac by @the-maverick-m in <https://github.com/MonoGame/MonoGame/pull/7535>
- OpenGL debug context for better error messages by @cpt-max in <https://github.com/MonoGame/MonoGame/pull/7536>
- cask is no longer a brew command by @miluchen in <https://github.com/MonoGame/MonoGame/pull/7543>
- Fix iOS GamePlatform to run pending background tasks #7520 by @Mindfulplays in <https://github.com/MonoGame/MonoGame/pull/7522>
- Removed PS Vita support by @mrhelmut in <https://github.com/MonoGame/MonoGame/pull/7531>
- Optimized ApplyAlpha by removing two unnecessary arithmetic operations by @rds1983 in <https://github.com/MonoGame/MonoGame/pull/7555>
- [Feature] GitHub Actions integration by @harry-cpp in <https://github.com/MonoGame/MonoGame/pull/7511>
- [Content Pipeline] Fix library names when packaging the nuget by @harry-cpp in <https://github.com/MonoGame/MonoGame/pull/7557>
- Null song parameters for MediaPlayer.Play are not allowed in XNA by @james0x0A in <https://github.com/MonoGame/MonoGame/pull/7558>
- Fixes XACT ADPCM Compression Playback by @squarebananas in <https://github.com/MonoGame/MonoGame/pull/7564>
- Fixes XACT Cue.IsPlaying Behaviour When Paused by @squarebananas in <https://github.com/MonoGame/MonoGame/pull/7563>
- Fixes EffectParameter SetValue Using Int For Float Parameters by @squarebananas in <https://github.com/MonoGame/MonoGame/pull/7568>
- Added a keyboard shortcut (F2) to rename a file. by @rbwhitaker in <https://github.com/MonoGame/MonoGame/pull/7575>
- Fix NRE for Game._gameTimer by @JacksonDorsett in <https://github.com/MonoGame/MonoGame/pull/7587>
- Enable setting 8 render targets when targetting Windows by @bjornenalfa in <https://github.com/MonoGame/MonoGame/pull/7549>
- Fixed Comment for Intersects Method by @JacksonDorsett in <https://github.com/MonoGame/MonoGame/pull/7592>
- remove unused usings from Content readers by @nkast in <https://github.com/MonoGame/MonoGame/pull/7595>
- remove CLSCompliant(false) from internal members by @nkast in <https://github.com/MonoGame/MonoGame/pull/7594>
- remove unused reader/writer classes by @nkast in <https://github.com/MonoGame/MonoGame/pull/7597>
- Added PlayStation 5 support by @mrhelmut in <https://github.com/MonoGame/MonoGame/pull/7645>
- Fix back and start buttons on iOS by @mrhelmut in <https://github.com/MonoGame/MonoGame/pull/7694>
- Update stuff to .NET 6 by @harry-cpp in <https://github.com/MonoGame/MonoGame/pull/7688>
- net6 mobile and UWP fixes by @mrhelmut in <https://github.com/MonoGame/MonoGame/pull/7697>
- Fixed a broken link in custom_effects docs. by @davidhesselbom in <https://github.com/MonoGame/MonoGame/pull/7663>
- terminology, spelling & grammar corrections by @mikeirvingweb in <https://github.com/MonoGame/MonoGame/pull/7657>
- Fix comment typos in enum GestureType by @Brett208 in <https://github.com/MonoGame/MonoGame/pull/7658>
- Update SDL_GameControllerDB by @mrhelmut in <https://github.com/MonoGame/MonoGame/pull/7702>
- Console check fake project by @mrhelmut in <https://github.com/MonoGame/MonoGame/pull/7698>
- Improve GamePad support on macOS and introduce support for rumble by @carlfriess in <https://github.com/MonoGame/MonoGame/pull/7690>
- Fix mgcb building content during nuget package restore by @harry-cpp in <https://github.com/MonoGame/MonoGame/pull/7709>
- Visual Studio 2022 Extension for templates by @mrhelmut in <https://github.com/MonoGame/MonoGame/pull/7699>
- Fix up mgcb-editor dotnet tool by @harry-cpp in <https://github.com/MonoGame/MonoGame/pull/7708>
- Optimized SpriteFont GlyphPacker by @TechPizzaDev in <https://github.com/MonoGame/MonoGame/pull/7464>
- Add thread locking to the UWP gamepads dictionary by @squarebananas in <https://github.com/MonoGame/MonoGame/pull/7655>
- Multisampling on Android by @j0nat in <https://github.com/MonoGame/MonoGame/pull/7561>
- proposal: additional vertex structs by @lodicolo in <https://github.com/MonoGame/MonoGame/pull/7421>
- Fixes UWP Set Window Size Thread Access Error by @squarebananas in <https://github.com/MonoGame/MonoGame/pull/7570>
- Fix templates for VS for Mac 2022 by @harry-cpp in <https://github.com/MonoGame/MonoGame/pull/7764>
- Fix memory leak on desktop gl static variable by @adnanioricce in <https://github.com/MonoGame/MonoGame/pull/7684>
- Make the VS extension to open .mgcb by @mrhelmut in <https://github.com/MonoGame/MonoGame/pull/7765>
- Fix broken links to Extended samples in docs by @NogginBox in <https://github.com/MonoGame/MonoGame/pull/7767>
- RTL text rendering overload for SpriteBatch.DrawString by @BlueElectivire in <https://github.com/MonoGame/MonoGame/pull/7644>
- fix GamePad.GetCapabilities(...) race codition by @nkast in <https://github.com/MonoGame/MonoGame/pull/7770>
- Update templates by @harry-cpp in <https://github.com/MonoGame/MonoGame/pull/7771>
- Build system upgrades by @harry-cpp in <https://github.com/MonoGame/MonoGame/pull/7772>
- Add automatic upload of artifacts to GitHub packages by @harry-cpp in <https://github.com/MonoGame/MonoGame/pull/7773>
- [Actions] Use GITHUB_TOKEN for deploy job by @harry-cpp in <https://github.com/MonoGame/MonoGame/pull/7775>
- Fix obsolete call on iOS by @mrhelmut in <https://github.com/MonoGame/MonoGame/pull/7777>
- Fix SoundEffectInstance pooling by @mrhelmut in <https://github.com/MonoGame/MonoGame/pull/7776>
- Update wine script for NET 6 by @mrhelmut in <https://github.com/MonoGame/MonoGame/pull/7790>
- Auto versioning of VS extension by @mrhelmut in <https://github.com/MonoGame/MonoGame/pull/7788>
- Added RollForward directive by @mrhelmut in <https://github.com/MonoGame/MonoGame/pull/7789>
- Cleaned up rollforward from mobiles by @mrhelmut in <https://github.com/MonoGame/MonoGame/pull/7791>
- Remove default Inner Exceptions by @nkast in <https://github.com/MonoGame/MonoGame/pull/7800>
- fix list of supported surfaces by @nkast in <https://github.com/MonoGame/MonoGame/pull/7801>
- Update submodules by @mrhelmut in <https://github.com/MonoGame/MonoGame/pull/7806>
- Add Buttons.None by @TimerbaevRR in <https://github.com/MonoGame/MonoGame/pull/7818>
- Fix Buttons.None by @mrhelmut in <https://github.com/MonoGame/MonoGame/pull/7822>
- [Actions] Fix UWP package path by @harry-cpp in <https://github.com/MonoGame/MonoGame/pull/7825>
- [Actions] Build VS for Mac addin by @harry-cpp in <https://github.com/MonoGame/MonoGame/pull/7824>
- [WIP] Documentation update for 3.8.1 by @mrhelmut in <https://github.com/MonoGame/MonoGame/pull/7798>
- Removed trimming property from templates by @mrhelmut in <https://github.com/MonoGame/MonoGame/pull/7829>
- Create a release when pushing a tag by @mrhelmut in <https://github.com/MonoGame/MonoGame/pull/7828>
## 3.8 Release - August 10, 2020
### Added
- New Plane constructor. [#6085](https://github.com/MonoGame/MonoGame/pull/6085)
- Round, Ceiling, Floor functions for Vector2/3/4. [#6318](https://github.com/MonoGame/MonoGame/pull/6318)
- Dotnet templating templates. [#6494](https://github.com/MonoGame/MonoGame/pull/6494)
- TransformMatrix for SpriteEffect. [#6623](https://github.com/MonoGame/MonoGame/pull/6623)
- SpriteBatch constructor overload with capacity parameter. [#6682](https://github.com/MonoGame/MonoGame/pull/6682)
- [OpenGL] Support for separate blend states per render target. [#6343](https://github.com/MonoGame/MonoGame/pull/6343)
- Multiply operator overload for Color: `scale * Color`. [#6747](https://github.com/MonoGame/MonoGame/pull/6747)
- Overloads for garbageless BoundingBox.CreateFromPoints. [#6743](https://github.com/MonoGame/MonoGame/pull/6743)
- UseStandardPixelAddressing flag. [#6621](https://github.com/MonoGame/MonoGame/pull/6621) [#6780](https://github.com/MonoGame/MonoGame/pull/6780)
- [MGCB] Search fonts in HKEY_CURRENT_USER on Windows. [#6671](https://github.com/MonoGame/MonoGame/pull/6671)
- Garbageless GetPressedKeys overload. [#6643](https://github.com/MonoGame/MonoGame/pull/6643)
- Expose GraphicsDevice.DiscardColor to set the clear color of render targets. [#6832](https://github.com/MonoGame/MonoGame/pull/6832)
- KeyDown and KeyUp events on GameWindow. [#6762](https://github.com/MonoGame/MonoGame/pull/6762)
- FromFile for Texture2D and SoundEffect. [#6586](https://github.com/MonoGame/MonoGame/pull/6586)
- PlatformInfo class to query runtime platform. [#6846](https://github.com/MonoGame/MonoGame/pull/6846) [#6873](https://github.com/MonoGame/MonoGame/pull/6873)
- API to query graphical system at runtime. [#6872](https://github.com/MonoGame/MonoGame/pull/6872)
- Etc2 texture format support. [#6864](https://github.com/MonoGame/MonoGame/pull/6864)
- MonoGame.Content.Builder package. [#6905](https://github.com/MonoGame/MonoGame/pull/6905)
- τ constant. [#6937](https://github.com/MonoGame/MonoGame/pull/6937)
- [UWP] Overloads for more detailed vibration control. [#6933](https://github.com/MonoGame/MonoGame/pull/6933)
- [MGCB Editor] Always use Headerbar. [#6938](https://github.com/MonoGame/MonoGame/pull/6938)
- Joystick display name for the Joystick API. [#7008](https://github.com/MonoGame/MonoGame/pull/7008)
- [OpenGL] Overload with base index for draw instancing. [#7016](https://github.com/MonoGame/MonoGame/pull/7016)
- Google Stadia Support. [#7020](https://github.com/MonoGame/MonoGame/pull/7020) [#7049](https://github.com/MonoGame/MonoGame/pull/7049)
- LastJoystickIndex for the Joystick API. [#7017](https://github.com/MonoGame/MonoGame/pull/7017)
- MouseState.ToString. [#7091](https://github.com/MonoGame/MonoGame/pull/7091)
- [MGCB Editor] .NET Core tool. [#7090](https://github.com/MonoGame/MonoGame/pull/7090)
- [MGFXC] Wine support. [#7098](https://github.com/MonoGame/MonoGame/pull/7098) [#7103](https://github.com/MonoGame/MonoGame/pull/7103) [#7107](https://github.com/MonoGame/MonoGame/pull/7107) [#7188](https://github.com/MonoGame/MonoGame/pull/7188)
- EffectParameter.SetValue for int array. [#7143](https://github.com/MonoGame/MonoGame/pull/7143)
- Add Web platform information to the content builder. [#7144](https://github.com/MonoGame/MonoGame/pull/7144)
- [macOS] MonoGame Content pad for VS for Mac. [#7266](https://github.com/MonoGame/MonoGame/pull/7266)
### Removed
- Remove obsolete SpriteBatch.Draw overload. [#6818](https://github.com/MonoGame/MonoGame/pull/6818)
- Disable Piranha portable build. [#6844](https://github.com/MonoGame/MonoGame/pull/6844)
- Removed MonoGame.Framework.Net. [#6900](https://github.com/MonoGame/MonoGame/pull/6900) [#6775](https://github.com/MonoGame/MonoGame/pull/6775)
- Remove internal PNG Utility Classes. [#6976](https://github.com/MonoGame/MonoGame/pull/6976)
- Protobuild removed and replaced with solutions and projects. [#7040](https://github.com/MonoGame/MonoGame/pull/7040) [#7041](https://github.com/MonoGame/MonoGame/pull/7041)
### Changed
- OpenAssetImporter Improvements and FbxImporter Unit Tests. [#6158](https://github.com/MonoGame/MonoGame/pull/6158)
- Made sound system optional. [#6629](https://github.com/MonoGame/MonoGame/pull/6629)
- [UWP] Do not set minimum window size. [#6763](https://github.com/MonoGame/MonoGame/pull/6763)
- Added Cake build script to replace NANT. [#6776](https://github.com/MonoGame/MonoGame/pull/6776)
- Marked Color.TransparentBlack obsolete. [#6817](https://github.com/MonoGame/MonoGame/pull/6817)
- [SDL] Performance and garbage optimizations to Joystick. [#6829](https://github.com/MonoGame/MonoGame/pull/6829) [#6834](https://github.com/MonoGame/MonoGame/pull/6834)
- Track GamePad packet number and general optimizations. [#6760](https://github.com/MonoGame/MonoGame/pull/6760)
- [DirectX] Basic performance enhancements to Texture2D. [#6726](https://github.com/MonoGame/MonoGame/pull/6726)
- Inline Vector2 operator / and Point.ToVector2(). [#6700](https://github.com/MonoGame/MonoGame/pull/6700)
- Make OggStreamer thread a background thread. [#6848](https://github.com/MonoGame/MonoGame/pull/6848)
- Made it so Texture2D in any format could be saved as Png/Jpeg when using MonoGame.DesktopGL backend. [#6855](https://github.com/MonoGame/MonoGame/pull/6855)
- Upgrade SDK projects to .NET 4.5.2. [#6902](https://github.com/MonoGame/MonoGame/pull/6902) [#6903](https://github.com/MonoGame/MonoGame/pull/6903) [#7050](https://github.com/MonoGame/MonoGame/pull/7050)
- Reduced garbage in Direct X-specific SetRenderTargets methods. [#7034](https://github.com/MonoGame/MonoGame/pull/7034)
- MouseState Improvements. [#6973](https://github.com/MonoGame/MonoGame/pull/6973)
- KeyboardState Improvements. [#6972](https://github.com/MonoGame/MonoGame/pull/6972)
- [SDL] Updated controller DB. [#7124](https://github.com/MonoGame/MonoGame/pull/7124)
- We now pool ContentManager scratch buffers. [#5921](https://github.com/MonoGame/MonoGame/pull/5921)
- [OpenAL] Clean up sound disposal. [#7097](https://github.com/MonoGame/MonoGame/pull/7097)
- [macOS] Replaced System.Drawing with StbImageSharp to enable tests. [#7071](https://github.com/MonoGame/MonoGame/pull/7071)
- [Docs] Moved to DocFX v2 for documentation. [#7127](https://github.com/MonoGame/MonoGame/pull/7127)
- [SDL] Bump dependencies to SDL 2.0.12. [#7133](https://github.com/MonoGame/MonoGame/pull/7133)
- [Docs] Update for 3.8. [#7117](https://github.com/MonoGame/MonoGame/pull/7117) [#7240](https://github.com/MonoGame/MonoGame/pull/7240)
- [MGCB Editor] Changed position for context menu item Rebuild. [#7176](https://github.com/MonoGame/MonoGame/pull/7176)
- [MGCB] Replace symbols for assembly references. [#7272](https://github.com/MonoGame/MonoGame/pull/7272)
### Fixed
- Support arrays > 255 elements in shaders. [#5995](https://github.com/MonoGame/MonoGame/pull/5995)
- [DesktopGL] Fix setting mouse cursor from Texture2D. [#6187](https://github.com/MonoGame/MonoGame/pull/6187)
- Remove trailing NUL chars in registry font name. [#6577](https://github.com/MonoGame/MonoGame/pull/6577)
- [OpenAL] Fix loading OpenAL-Soft in DesktopGL when # is in path. [#6581](https://github.com/MonoGame/MonoGame/pull/6581)
- [WindowsDX] Avoid freezing while moving/resizing window. [#6594](https://github.com/MonoGame/MonoGame/pull/6594)
- [iOS] Fixed background music stopping on game startup. [#6596](https://github.com/MonoGame/MonoGame/pull/6596)
- Fixed GameUpdateRequiredException namespace. [#6597](https://github.com/MonoGame/MonoGame/pull/6597)
- [MGCB] Fixed build not cleaning empty projects. [#6615](https://github.com/MonoGame/MonoGame/pull/6615)
- Reduce garbage from TextInput. [#6664](https://github.com/MonoGame/MonoGame/pull/6664)
- Fix for loading native libraries on Amazon Fire HD 8. [#6677](https://github.com/MonoGame/MonoGame/pull/6677)
- Fixes reflection support on SpriteBatch ctor. [#6709](https://github.com/MonoGame/MonoGame/pull/6709)
- [Android] Fixed crashes on launch and resume. [#6741](https://github.com/MonoGame/MonoGame/pull/6741)
- [Android] Fixed restoration of an activity after Game.Exit. [#6739](https://github.com/MonoGame/MonoGame/pull/6739)
- [SDL] Fix rumble infinity threshold. [#6744](https://github.com/MonoGame/MonoGame/pull/6744)
- [SDL] Fixed OnTextInput. [#6749](https://github.com/MonoGame/MonoGame/pull/6749)
- Move touches are now aged too. (fixes #6753). [#6756](https://github.com/MonoGame/MonoGame/pull/6756)
- [Android] Fixed Texture2D.GetData corrupting the Texture2D object. [#6729](https://github.com/MonoGame/MonoGame/pull/6729)
- [MGCB Editor] Fix assembly load API used for custom user references. [#6770](https://github.com/MonoGame/MonoGame/pull/6770)
- Fix nuget metadata URL properties. [#6774](https://github.com/MonoGame/MonoGame/pull/6774)
- Fix IRenderTarget comments. [#6785](https://github.com/MonoGame/MonoGame/pull/6785)
- Catch ArgumentException when trying to get encoding upon PipelineController.DoBuild. [#6826](https://github.com/MonoGame/MonoGame/pull/6826)
- [OpenAL] Free source when sound instance is disposed. [#6813](https://github.com/MonoGame/MonoGame/pull/6813)
- Use Resume when Play is called on Paused sound effect instance. [#6815](https://github.com/MonoGame/MonoGame/pull/6815)
- Fixed BoundingSphere.Intersects(BoundingBox). [#6666](https://github.com/MonoGame/MonoGame/pull/6666)
- Override Dispose in DrawableGameComponent to unload content. [#6858](https://github.com/MonoGame/MonoGame/pull/6858)
- Fixed SwapChain is null in GraphicsDevice.PlatformDispose. [#6869](https://github.com/MonoGame/MonoGame/pull/6869)
- Swap red and blue when setting mouse cursor texture. [#6859](https://github.com/MonoGame/MonoGame/pull/6859)
- [DesktopGL] Fix IsActive not getting set to false. [#6895](https://github.com/MonoGame/MonoGame/pull/6895)
- Fix FileHelpers Uri getting confused by double slashes. [#6924](https://github.com/MonoGame/MonoGame/pull/6924)
- [UWP] Vibrate controller handles instead of triggers. [#6933](https://github.com/MonoGame/MonoGame/pull/6933)
- Fix for CoreRT support. [#6948](https://github.com/MonoGame/MonoGame/pull/6948)
- Fix a crash on macOS and CoreRT related to mishandling unmanaged function pointers. [#6949](https://github.com/MonoGame/MonoGame/pull/6949)
- [MGCB] Rethrow InvalidContentException for Importers instead of wrapping it in a new PipelineException. [#6954](https://github.com/MonoGame/MonoGame/pull/6954)
- Throw InvalidContentException with error line number/position in ContentIdentity. [#6953](https://github.com/MonoGame/MonoGame/pull/6953)
- Fall back to less precise frame pacing on non-Windows platforms. [#6941](https://github.com/MonoGame/MonoGame/pull/6941)
- [UWP] Fixes content loading to work with packaged files (and not just resources). [#6964](https://github.com/MonoGame/MonoGame/pull/6964)
- [UWP] Fixes window resizing upon GraphicsDeviceManager.ApplyChanges(). [#6964](https://github.com/MonoGame/MonoGame/pull/6964)
- [Android] fix GamePad.Back emulation. [#6951](https://github.com/MonoGame/MonoGame/pull/6951)
- [Android] Fixes android APIs fallback. [#6952](https://github.com/MonoGame/MonoGame/pull/6952)
- Fixed sample count in SoundEffect. [#6996](https://github.com/MonoGame/MonoGame/pull/6996)
- [SDL] Fixed memory leak in controller mapping by freeing the returned string. [#7021](https://github.com/MonoGame/MonoGame/pull/7021)
- [macOS] Look for native libraries in Frameworks folder for .app bundles. [#7022](https://github.com/MonoGame/MonoGame/pull/7022)
- [OpenGL] Fixed PlatformClear and PlatformPresent to be private in GraphicsDevice. [#7026](https://github.com/MonoGame/MonoGame/pull/7026)
- [DesktopGL] Fixed GraphicsAdapter.Description to return renderer. [#6959](https://github.com/MonoGame/MonoGame/pull/6959)
- [OpenGL] Query correct value for the bounds to GL.ActiveTexture. [#6970](https://github.com/MonoGame/MonoGame/pull/6970)
- Fix Content.mgcb not being visible in VS 2019. [#7064](https://github.com/MonoGame/MonoGame/pull/7064)
- [iOS] Fix initialization crash on GLES 2.0 devices. [#7047](https://github.com/MonoGame/MonoGame/pull/7047)
- [iOS] Fix GL error and race condition. [#7073](https://github.com/MonoGame/MonoGame/pull/7073)
- [MGCB Editor] Mac fixes. [#7077](https://github.com/MonoGame/MonoGame/pull/7077)
- [OpenAL] Fixing audio duplicating sourceids. [#7095](https://github.com/MonoGame/MonoGame/pull/7095)
- [MGCB] Fix FindCommand not looking system locations on macOS/Linux. [#7100](https://github.com/MonoGame/MonoGame/pull/7100)
- Fix FuncLoader not properly checking the current folder (fixes #7101). [#7102](https://github.com/MonoGame/MonoGame/pull/7102)
- Fix .NET Standard template using wrong nuget. [#7099](https://github.com/MonoGame/MonoGame/pull/7099)
- [DirectX] Fixed MSAA RenderTarget GetData and SetData. [#5838](https://github.com/MonoGame/MonoGame/pull/5838)
- Fixed deconstruction of color for bytes and floats. [#7109](https://github.com/MonoGame/MonoGame/pull/7109)
- [MGCB] Fix failing to find ffmpeg because it tries relative path. [#7138](https://github.com/MonoGame/MonoGame/pull/7138)
- [MGFXC] Various fixes. [#7148](https://github.com/MonoGame/MonoGame/pull/7148)
- Fixed a bug where The "New Item" dialogue would have no templates listed. [#7141](https://github.com/MonoGame/MonoGame/pull/7141)
- [MGCB Editor] Darken text in output. [#7163](https://github.com/MonoGame/MonoGame/pull/7163)
- [MGCB] Fix trying to chmod root files. [#7183](https://github.com/MonoGame/MonoGame/pull/7183)
- [MGCB Editor] Fixed to not require root privileges for installing. [#7185](https://github.com/MonoGame/MonoGame/pull/7185)
- [SDL] Better debugging for macOS. [#7187](https://github.com/MonoGame/MonoGame/pull/7187)
- Fixed content failing to load on NetCore. [#7199](https://github.com/MonoGame/MonoGame/pull/7199)
- [MGCB Editor] Fix parsing filename from arguments on macOS. [#7215](https://github.com/MonoGame/MonoGame/pull/7215)
- [Linux] Flatpak packaging upgrades. [#7224](https://github.com/MonoGame/MonoGame/pull/7224)
- Fix path in RebuildMGFX.bat. [#7239](https://github.com/MonoGame/MonoGame/pull/7239)
- [DirectX] Fix issues with RenderTexture2D and SwapChainRenderTarget. [#7225](https://github.com/MonoGame/MonoGame/pull/7225)
- [macOS] VSMac addin fixes. [#7253](https://github.com/MonoGame/MonoGame/pull/7253)
- [MGCB Editor] PropertyGrid fixes. [#7256](https://github.com/MonoGame/MonoGame/pull/7256)
- [MGCB Editor] General fixes. [#7262](https://github.com/MonoGame/MonoGame/pull/7262)
- Fix a race condition when playing sound in worker threads. [#7219](https://github.com/MonoGame/MonoGame/pull/7219)
- [Android] Fixed surface recreation when resuming from sleep mode on FireTV. [#7211](https://github.com/MonoGame/MonoGame/pull/7211)
- Fix loading of content with special characters in a file name. [#7267](https://github.com/MonoGame/MonoGame/pull/7267)
## 3.7.1 Release - December 8, 2018
- MGCB now generates content building statistics. [#6401](https://github.com/MonoGame/MonoGame/pull/6401)
- Fixes to dependency loading in Pipeline Tool. [#6450](https://github.com/MonoGame/MonoGame/pull/6450)
- Fixed crash when canceling choose folder dialog in Pipeline Tool. [#6449](https://github.com/MonoGame/MonoGame/pull/6449)
- Fix add item dialog jumping around in Pipeline Tool. [#6451](https://github.com/MonoGame/MonoGame/pull/6451)
- Fix OpenAL library loading on some Android phones. [#6454](https://github.com/MonoGame/MonoGame/pull/6454)
- Fix Gamepad index tracking under UWP. [#6456](https://github.com/MonoGame/MonoGame/pull/6456)
- Rename "Copy Asset Path" to "Copy Asset Name" for consistency with XNA in Pipeline Tool. [#6457](https://github.com/MonoGame/MonoGame/pull/6457)
- Fix TextInput Keys argument for UWP. [#6455](https://github.com/MonoGame/MonoGame/pull/6455)
- Add new GamePad.GetState() overloads to support different dead zone modes. [#6467](https://github.com/MonoGame/MonoGame/pull/6467)
- Fixed incorrect offset DynamicSoundEffectInstance.SubmitBuffer under XAudio. [#6523](https://github.com/MonoGame/MonoGame/pull/6523)
- Improved accuracy of fixed time step. [#6535](https://github.com/MonoGame/MonoGame/pull/6535)
- Ensure intermediate output path exists before writing stats in Pipeline Tool. [#6503](https://github.com/MonoGame/MonoGame/pull/6503)
- Fix for special window close case under SDL. [#6489](https://github.com/MonoGame/MonoGame/pull/6489)
- Marshal microphone identifiers as UTF-8. [#6530](https://github.com/MonoGame/MonoGame/pull/6530)
- Clear the current selections when excluding items in the Pipeline Tool. [#6549](https://github.com/MonoGame/MonoGame/pull/6549)
- Enable standard derivatives extension for GLSL shaders. [#6501](https://github.com/MonoGame/MonoGame/pull/6501)
- Fixed framebuffer object EXT loading under OpenGL. [#6562](https://github.com/MonoGame/MonoGame/pull/6562)
- Fixed GL.RenderbufferStorage for devices that use the EXT entry points. [#6563](https://github.com/MonoGame/MonoGame/pull/6563)
- Fix VS template installation when C# folder is missing. [#6544](https://github.com/MonoGame/MonoGame/pull/6544)
- Fix for SDL loading when a '#' is in the directory path. [#6573](https://github.com/MonoGame/MonoGame/pull/6573)
- Restored Buttons[] constructor in GamePadState fixing XNA compatibility. [#6572](https://github.com/MonoGame/MonoGame/pull/6572)
## 3.7 Release - September 23, 2018
- Remove Scale and Rotation properties from Matrix. [#5584](https://github.com/MonoGame/MonoGame/pull/5584)
- Added Switch as a platform. [#5596](https://github.com/MonoGame/MonoGame/pull/5596)
- DirectX: Fixed multisample clamping logic. [#5477](https://github.com/MonoGame/MonoGame/pull/5477)
- SDL Gamepad DB update. [#5605](https://github.com/MonoGame/MonoGame/pull/5605)
- Add Missing method OpaqueDataDictionary.GetValue. [#5637](https://github.com/MonoGame/MonoGame/pull/5637)
- Increase code coverage in Model* family. [#5632](https://github.com/MonoGame/MonoGame/pull/5632)
- Fix scroll wheel events on Windows Universal. [#5631](https://github.com/MonoGame/MonoGame/pull/5631)
- Implement GetHashCode on Vertex types. [#5654](https://github.com/MonoGame/MonoGame/pull/5654)
- Implement GetHashCode and ToString methods for Joystick. [#5670](https://github.com/MonoGame/MonoGame/pull/5670)
- Fixed Gamepad DPad on Android. [#5673](https://github.com/MonoGame/MonoGame/pull/5673)
- Pipeline process not terminating on exit fix. [#5672](https://github.com/MonoGame/MonoGame/pull/5672)
- Added Joystick.IsSupported property. [#5678](https://github.com/MonoGame/MonoGame/pull/5678)
- Use GraphicsCapabilities.MaxTextureAnisotropy on SamplerState. [#5676](https://github.com/MonoGame/MonoGame/pull/5676)
- Make SpriteBatch.End throw when Begin not called. [#5689](https://github.com/MonoGame/MonoGame/pull/5689)
- Add Open Output Directory option to Pipeline Tool. [#5690](https://github.com/MonoGame/MonoGame/pull/5690)
- Rename Exit to Quit on Pipeline Tool Linux Headerbar. [#5687](https://github.com/MonoGame/MonoGame/pull/5687)
- Added minimum size to the Pipeline Tool window. [#5692](https://github.com/MonoGame/MonoGame/pull/5692)
- Added Id and DisplayName properties to Gamepad. [#5625](https://github.com/MonoGame/MonoGame/pull/5625)
- Improved GameController database loading for DesktopGL. [#5606](https://github.com/MonoGame/MonoGame/pull/5606)
- RPC curves are now updated before Cue is played. [#5709](https://github.com/MonoGame/MonoGame/pull/5709)
- Fixes to Texture2D.FromStream on Windows DirectX. [#5712](https://github.com/MonoGame/MonoGame/pull/5712)
- Support DistanceScale and DopplerFactor under OpenAL. [#5718](https://github.com/MonoGame/MonoGame/pull/5718)
- Implemented Microphone for OpenAL platforms. [#5651](https://github.com/MonoGame/MonoGame/pull/5651)
- Implemented caching of staging resources used to copy data from a Texture2D under DirectX. [#5704](https://github.com/MonoGame/MonoGame/pull/5704)
- Reusable function for raising events. [#5713](https://github.com/MonoGame/MonoGame/pull/5713)
- Remove reference to SharpDX from project templates. [#5611](https://github.com/MonoGame/MonoGame/pull/5611)
- Improvements to VideoPlayer for Desktop DirectX. [#5737](https://github.com/MonoGame/MonoGame/pull/5737)
- Use SharpDX NuGet packages from our NuGet packages. [#5748](https://github.com/MonoGame/MonoGame/pull/5748)
- Fixed leaks that affected shutting down and recreating GraphicsDevice under DirectX. [#5728](https://github.com/MonoGame/MonoGame/pull/5728)
- Texture2D mipmap generation and population fixes. [#5614](https://github.com/MonoGame/MonoGame/pull/5614)
- Remove SharpDX.RawInput.dll reference from DirectX graphics backend. [#5723](https://github.com/MonoGame/MonoGame/pull/5723)
- New fast Texture2D.FromStream implementation for DesktopGL ported from STB. [#5630](https://github.com/MonoGame/MonoGame/pull/5630)
- Added support DrawInstancedPrimitives on OpenGL platforms. [#4920](https://github.com/MonoGame/MonoGame/pull/4920)
- Fixed mouse touch event to release when mouse moves outside the client area or we loses focus. [#5641](https://github.com/MonoGame/MonoGame/pull/5641)
- Added GraphicsAdapter.UseDebugLayers to enable GPU debug features in release builds. [#5791](https://github.com/MonoGame/MonoGame/pull/5791)
- Fixed DirectX back buffer update when multisampling changes. [#5617](https://github.com/MonoGame/MonoGame/pull/5617)
- Adds Xbox One S controller support to Linux. [#5797](https://github.com/MonoGame/MonoGame/pull/5797)
- Do not allow the Pipeline tool to delete files outside the content folder. [#5820](https://github.com/MonoGame/MonoGame/pull/5820)
- OpenGL Mouse.SetCursor now works with alpha correctly. [#5829](https://github.com/MonoGame/MonoGame/pull/5829)
- Implement Mouse.SetCursor() for Windows. [#5831](https://github.com/MonoGame/MonoGame/pull/5831)
- Fix pre-emptive song finish in OggStreamer. [#5821](https://github.com/MonoGame/MonoGame/pull/5821)
- UWP Templates use target version selected in wizard. [#5819](https://github.com/MonoGame/MonoGame/pull/5819)
- Implement Mouse.WindowHandle under Windows DirectX. [#5816](https://github.com/MonoGame/MonoGame/pull/5816)
- Improve shader error/warning parsing in Pipeline Tool. [#5849](https://github.com/MonoGame/MonoGame/pull/5849)
- Fix crash on multi-editing bool values in Pipeline Tool. [#5859](https://github.com/MonoGame/MonoGame/pull/5859)
- Fixes to XACT sound effect pooling. [#5832](https://github.com/MonoGame/MonoGame/pull/5832)
- Improved disposal of OpenGL resources. [#5850](https://github.com/MonoGame/MonoGame/pull/5850)
- Better support for WAV audio formats in content pipeline and FromStream. [#5750](https://github.com/MonoGame/MonoGame/pull/5750)
- Fix for build hang with no mgcb file in project. [#5886](https://github.com/MonoGame/MonoGame/pull/5886)
- Removed deprecated Rider settings from Linux installer. [#5881](https://github.com/MonoGame/MonoGame/pull/5881)
- Improved performance of SpriteFont.MeasureString() & SpriteBatch.DrawString(). [#5874](https://github.com/MonoGame/MonoGame/pull/5874)
- Sort content when saving MGCB files. [#5930](https://github.com/MonoGame/MonoGame/pull/5930)
- Fix a crash when building content in xbuild. [#5897](https://github.com/MonoGame/MonoGame/pull/5897)
- Fixed back button problems in UWP. [#5810](https://github.com/MonoGame/MonoGame/pull/5810)
- Removed Windows 8.1 and Windows Phone 8.1 support. [#5809](https://github.com/MonoGame/MonoGame/pull/5809)
- Upgrade to SharpDX 4.0.1. [#5949](https://github.com/MonoGame/MonoGame/pull/5949)
- Update the UWP Template to use the Latest SDK. [#5931](https://github.com/MonoGame/MonoGame/pull/5931)
- Fixed the Scissor rect calculation on DesktopGL and OpenGL platforms. [#5977](https://github.com/MonoGame/MonoGame/pull/5977)
- Calculate the Client Bounds a bit later. [#5975](https://github.com/MonoGame/MonoGame/pull/5975)
- Rework Android OpenGL Framebuffer Support. [#5993](https://github.com/MonoGame/MonoGame/pull/5993)
- Implemented GraphicsDevice.GetBackBufferData. [#5114](https://github.com/MonoGame/MonoGame/pull/5114)
- Optimizations to Length and Normalize in Vector3 and Vector4. [#6004](https://github.com/MonoGame/MonoGame/pull/6004)
- Added MGCB man page for Linux. [#5987](https://github.com/MonoGame/MonoGame/pull/5987)
- Included mgcb autocomplete for bash. [#5985](https://github.com/MonoGame/MonoGame/pull/5985)
- Fixed GamePad.SetVibration crash. [#5965](https://github.com/MonoGame/MonoGame/pull/5965)
- Fallback SurfaceFormat for RenderTargets. [#6170](https://github.com/MonoGame/MonoGame/pull/6170)
- Added O(1) EffectParameter lookups by name. [#6146](https://github.com/MonoGame/MonoGame/pull/6146)
- Reduce MouseState garbage in Desktop DirectX. [#6168](https://github.com/MonoGame/MonoGame/pull/6168)
- Made SpriteFont constructor public. [#6126](https://github.com/MonoGame/MonoGame/pull/6126)
- New Template System using Nuget. [#6135](https://github.com/MonoGame/MonoGame/pull/6135)
- Use StbSharp for all Texture2D.FromStream. [#6008](https://github.com/MonoGame/MonoGame/pull/6008)
- Dynamic reference loading in Pipeline Tool. [#6202](https://github.com/MonoGame/MonoGame/pull/6202)
- Fix Pipeline tool to work regardless of Mono changes. [#6197](https://github.com/MonoGame/MonoGame/pull/6197)
- Update Template Icons and Fix Mac Info.plist. [#6209](https://github.com/MonoGame/MonoGame/pull/6209)
- Fix typo in VS2013 Shared Project Template. [#6216](https://github.com/MonoGame/MonoGame/pull/6216)
- Fill up dotnet template info. [#6226](https://github.com/MonoGame/MonoGame/pull/6226)
- Support Mac Unit Tests. [#5952](https://github.com/MonoGame/MonoGame/pull/5952)
- Updated Assimp to latest version. [#6222](https://github.com/MonoGame/MonoGame/pull/6222)
- Make sure that the window titlebar is within screen bounds on DesktopGL. [#6258](https://github.com/MonoGame/MonoGame/pull/6258)
- Fixed trigger/dpad button state and reduced garbage in iOS Gamepad. [#6271](https://github.com/MonoGame/MonoGame/pull/6271)
- Updated Windows Universal Min SDK Versions. [#6257](https://github.com/MonoGame/MonoGame/pull/6257)
- Fix property content serialization detection when using a property named `Item`. [#5996](https://github.com/MonoGame/MonoGame/pull/5996)
- Fix launcher default mimetype in Linux installer. [#6275](https://github.com/MonoGame/MonoGame/pull/6275)
- Restore NVTT. [#6239](https://github.com/MonoGame/MonoGame/pull/6239)
- Support unicode in window title under DesktopGL. [#6335](https://github.com/MonoGame/MonoGame/pull/6335)
- Add crash report window to Pipeline Tool. [#6272](https://github.com/MonoGame/MonoGame/pull/6272)
- Fix linking for copy action in Pipeline Tool. [#6398](https://github.com/MonoGame/MonoGame/pull/6398)
- Implemented KeyboardInput and MessageBox for Windows DX. [#6410](https://github.com/MonoGame/MonoGame/pull/6410)
- Fixed audio interruption bug on iOS. [#6433](https://github.com/MonoGame/MonoGame/pull/6433)
## 3.6 Release - February 28, 2017
- Fixed XML deserialization of Curve type. [#5494](https://github.com/MonoGame/MonoGame/pull/5494)
- Fix #5498 Pipeline Tool template loading on MacOS. [#5501](https://github.com/MonoGame/MonoGame/pull/5501)
- Fix typo in the exclude.addins which cause warnings when installing the Addin in XS. [#5500](https://github.com/MonoGame/MonoGame/pull/5500)
- Added support for arbitrary defines passed to the Effect compiler. [#5496](https://github.com/MonoGame/MonoGame/pull/5496)
- Fixed GraphicsDevice.Present() to check for current render target. [#5389](https://github.com/MonoGame/MonoGame/pull/5389)
- Custom texture compression for SpriteFonts. [#5299](https://github.com/MonoGame/MonoGame/pull/5299)
- Performance improvements to SpriteBatch.DrawString(). [#5226](https://github.com/MonoGame/MonoGame/pull/5226)
- Removed the OUYA platform [#5194](https://github.com/MonoGame/MonoGame/pull/5194)
- Dispose of all graphical resources in unit tests. [#5133](https://github.com/MonoGame/MonoGame/pull/5133)
- Throw NoSuitableGraphicsDeviceException if graphics device creation fails. [#5130](https://github.com/MonoGame/MonoGame/pull/5130)
- Optimized and added additional constructors to Color. [#5117](https://github.com/MonoGame/MonoGame/pull/5117)
- Added SamplerState.TextureFilterMode to correctly support comparison filtering. [#5112](https://github.com/MonoGame/MonoGame/pull/5112)
- Fixed Apply3D() on stereo SoundEffect. [#5099](https://github.com/MonoGame/MonoGame/pull/5099)
- Fixed Effect.OnApply to return void to match XNA. [#5090](https://github.com/MonoGame/MonoGame/pull/5090)
- Fix crash when DynamicSoundEffectInstance not disposed. [#5075](https://github.com/MonoGame/MonoGame/pull/5075)
- Texture2D.FromStream now correctly throws on null arguments. [#5050](https://github.com/MonoGame/MonoGame/pull/5050)
- Implemented GraphicsAdapter for DirectX platforms. [#5024](https://github.com/MonoGame/MonoGame/pull/5024)
- Fixed initialization of GameComponent when created within another GameComponent. [#5020](https://github.com/MonoGame/MonoGame/pull/5020)
- Improved SoundEffect internal platform extendability. [#5006](https://github.com/MonoGame/MonoGame/pull/5006)
- Refactored audio processing for platform extensibility. [#5001](https://github.com/MonoGame/MonoGame/pull/5001)
- Refactored texture processing for platform extensibility. [#4996](https://github.com/MonoGame/MonoGame/pull/4996)
- Refactor ShaderProfile to allow for pipeline extensibility. [#4992](https://github.com/MonoGame/MonoGame/pull/4992)
- Removed unnessasary dictionary lookup for user index buffers for DirectX platforms. [#4988](https://github.com/MonoGame/MonoGame/pull/4988)
- New SetRenderTargets() method which allows for variable target count. [#4987](https://github.com/MonoGame/MonoGame/pull/4987)
- Added support for XACT reverb and filter effects. [#4974](https://github.com/MonoGame/MonoGame/pull/4974)
- Remove array in GamePadDPad constructor. [#4970](https://github.com/MonoGame/MonoGame/pull/4970)
- Updated to the latest version of Protobuild. [#4964](https://github.com/MonoGame/MonoGame/pull/4964)
- Fixed static VBs and IBs on UWP on XB1. [#4955](https://github.com/MonoGame/MonoGame/pull/4955)
- Updated to the latest version of Protobuild. [#4950](https://github.com/MonoGame/MonoGame/pull/4950)
- Update Xamarin Studio addin for latest platform changes. [#4926](https://github.com/MonoGame/MonoGame/pull/4926)
- Replace OpenTK with custom OpenGL bindings [#4874](https://github.com/MonoGame/MonoGame/pull/4874)
- Fix Mouse updating when moving the Window. [#4924](https://github.com/MonoGame/MonoGame/pull/4924)
- Fix incorrect use of startIndex in Texture2D.GetData DX. [#4833](https://github.com/MonoGame/MonoGame/pull/4833)
- Cleanup of AssemblyInfo for framework assembly. [#4810](https://github.com/MonoGame/MonoGame/pull/4810)
- New SDL2 backend for desktop GL platforms. [#4428](https://github.com/MonoGame/MonoGame/pull/4428)
- Two MaterialProcessor properties fixed. [#4746](https://github.com/MonoGame/MonoGame/pull/4746)
- Fixed thumbstick virtual buttons to always use independent axes. [#4742](https://github.com/MonoGame/MonoGame/pull/4742)
- Fixed back buffer MSAA on DirectX platforms. [#4739](https://github.com/MonoGame/MonoGame/pull/4739)
- Added new CHANGELOG.md to project. [#4732](https://github.com/MonoGame/MonoGame/pull/4732)
- Added obsolete attribute and updated documentation. [#4731](https://github.com/MonoGame/MonoGame/pull/4731)
- Fixed layout of UWP windows in VS template to ignore window chrome. [#4727](https://github.com/MonoGame/MonoGame/pull/4727)
- Remove support for reading raw assets through ContentManager. [#4726](https://github.com/MonoGame/MonoGame/pull/4726)
- Implemented DynamicSoundEffectInstance for DirectX and OpenAL platforms. [#4715](https://github.com/MonoGame/MonoGame/pull/4715)
- Removed unused Yeti Mp3 compressor. [#4713](https://github.com/MonoGame/MonoGame/pull/4713)
- MonoGame Portable Assemblies. [#4712](https://github.com/MonoGame/MonoGame/pull/4712)
- Fixed RGBA64 packing and added unit tests. [#4683](https://github.com/MonoGame/MonoGame/pull/4683)
- Fix Gamepad crash when platform doesn't support the amount. [#4677](https://github.com/MonoGame/MonoGame/pull/4677)
- Fixed Song stopping before they are finished on Windows. [#4668](https://github.com/MonoGame/MonoGame/pull/4668)
- Removed the Linux .deb installer. [#4665](https://github.com/MonoGame/MonoGame/pull/4665)
- OpenAssetImporter is now automatically selected for all the formats it supports. [#4663](https://github.com/MonoGame/MonoGame/pull/4663)
- Fixed broken unit tests under Linux. [#4614](https://github.com/MonoGame/MonoGame/pull/4614)
- Split out Title Container into partial classes. [#4590](https://github.com/MonoGame/MonoGame/pull/4590)
- Added Rider Support to Linux installer. [#4589](https://github.com/MonoGame/MonoGame/pull/4589)
- Implement vertexStride in VertexBuffer.SetData for OpenGL. [#4568](https://github.com/MonoGame/MonoGame/pull/4568)
- Performance improvement to SpriteBatch vertex generation. [#4547](https://github.com/MonoGame/MonoGame/pull/4547)
- Optimization of indices initialization in SpriteBatcher. [#4546](https://github.com/MonoGame/MonoGame/pull/4546)
- Optimized ContentReader to decode LZ4 compressed streams directly. [#4522](https://github.com/MonoGame/MonoGame/pull/4522)
- TitleContainer partial class cleanup. [#4520](https://github.com/MonoGame/MonoGame/pull/4520)
- Remove raw asset support from ContentManager. [#4489](https://github.com/MonoGame/MonoGame/pull/4489)
- Initial implementation of RenderTargetCube for OpenGL. [#4488](https://github.com/MonoGame/MonoGame/pull/4488)
- Removed unnecessary platform differences in MGFX. [#4486](https://github.com/MonoGame/MonoGame/pull/4486)
- SoundEffect fixes and tests. [#4469](https://github.com/MonoGame/MonoGame/pull/4469)
- Cleanup FX syntax for shader compiler. [#4462](https://github.com/MonoGame/MonoGame/pull/4462)
- General Improvements to Pipeline Gtk implementation. [#4459](https://github.com/MonoGame/MonoGame/pull/4459)
- ShaderProfile Refactor. [#4438](https://github.com/MonoGame/MonoGame/pull/4438)
- GraphicsDeviceManager partial class refactor. [#4425](https://github.com/MonoGame/MonoGame/pull/4425)
- Remove legacy Storage classes. [#4320](https://github.com/MonoGame/MonoGame/pull/4320)
- Added mipmap generation for DirectX render targets. [#4189](https://github.com/MonoGame/MonoGame/pull/4189)
## 3.5.1 Release - March 30, 2016
- Fixed negative values when pressing up on left thumbstick on Mac.
- Removed exception and just return empty state when requesting an invalid GamePad index.
- Fixed texture processing for 64bpp textures.
- Fixed Texture2D.SaveAsPng on Mac.
## 3.5 Release - March 17, 2016
- Content Pipeline Integration for Xamarin Studio and MonoDevleop on Mac and Linux.
- Automatic inclusion of XNBs into your final project on Mac and Linux.
- Improved Mac and Linux installers.
- Assemblies are now installed locally on Mac and Linux just like they are on Windows.
- New cross-platform "Desktop" project where same binary and content will work on Windows, Linux and Mac desktops.
- Better Support for Xamarin.Mac and Xam.Mac.
- Apple TV support (requires to be built from source at the moment).
- Various sound system fixes.
- New GraphicsMetrics API.
- Optimizations to SpriteBatch performance and garbage generation.
- Many improvements to the Pipeline tool: added toolbar, new filtered output view, new templates, drag and drop, and more.
- New GamePad support for UWP.
- Mac and Linux now support Vorbis compressed music.
- Major refactor of texture support in content pipeline.
- Added 151 new unit tests.
- Big improvements to FBX and model content processing.
- Various fixes to XML serialization.
- MediaLibrary implementation for Windows platforms.
- Removed PlayStation Mobile platform.
- Added content pipeline extension template project.
- Support for binding multiple vertex buffers in a draw call.
- Fixed deadzone issues in GamePad support.
- OcclusionQuery support for DX platforms.
- Fixed incorrect z depth in SpriteBatch.
- Lots of OpenTK backend fixes.
- Much improved font processing.
- Added new VertexPosition vertex format.
- Better VS project template installation under Windows.
## 3.4 Release - April 29, 2015
- Removed old XNA content pipeline extensions.
- Added all missing PackedVector types.
- Replacement of old SDL joystick path with OpenTK.
- Added SamplerState.ComparisonFunction feature to DX and OGL platforms.
- Fixed bug where content importers would not be autodetected on upper case file extensions.
- Fixed compatibility with XNA sound effect XNBs.
- Lots of reference doc improvements.
- Added SamplerState.BorderColor feature to DX and OGL platforms.
- Lots of improvements to the Mac, Linux and Windows versions of the Pipeline GUI tool.
- Fixes for bad key mapping on Linux.
- Support for texture arrays on DX platforms.
- Fixed broken ModelMesh.Tag
- VS templates will now only install if VS is detected on your system.
- Added Color.MonoGameOrange.
- Fixed Xact SoundBack loading bug on Android.
- Added support for a bunch of missing render states to MGFX.
- Added support for sRGB texture formats to DX and OGL platforms.
- Added RasterizerState.DepthClipEnable support for DX and OGL platforms.
- New support for the Windows 10 UAP plafform.
- Fixed bug which caused the GamePad left thumbstick to not work correctly.
- Preliminary base classed for future Joystick API.
- Performance improvement on iOS by avoiding unnessasary GL context changes.
- Fixed bug where MediaPlayer volume affected all sounds.
- New XamarinStudio/MonoDevelop Addin for Mac.
- New Mac installer packages.
## 3.3 Release - March 16, 2015
- Support for vertex texture fetch on Windows.
- New modern classes for KeyboardInput and MessageBox.
- Added more validation to draw calls and render states.
- Cleaned up usage of statics to support multiple GraphicsDevice instances.
- Support Window.Position on WindowsGL platform.
- Reduction of redundant OpenGL calls.
- Fullscreen support for Windows DX platform.
- Implemented Texture2D SaveAsPng and SaveAsJpeg for Android.
- Improved GamePad deadzone calculations.
- We now use FFmpeg for audio content building.
- BoundingSphere fixes and optimizations.
- Many improvements to Linux platform.
- Various fixes to FontTextureProcessor.
- New Windows Universal App template for Windows Store and Windows Phone support.
- Many fixes to reduce garbage generation during runtime.
- Adding support for TextureFormatOptions to FontDescriptionProcessor.
- XNA compatibility improvements to FontDescriptionProcessor.
- Resuscitated the unit test framework with 100s of additional unit tests.
- BoundingFrustum fixes and optimizations.
- Added VS2013 project templates.
- Moved to new MonoGame logo.
- Added MSAA render target support for OpenGL platforms.
- Added optional content compression support to content pipeline and runtime.
- TextureCube content reader and GetData fixes.
- New OpenAL software implementation for Android.
- Xact compatibility improvements.
- Lots of Android fixes and improvements.
- Added MediaLibrary implementation for Android, iOS, Windows Phone, and Windows Store.
- Added ReflectiveWriter implementation to content pipeline.
- Fixes to Texture2D.GetData on DirectX platforms.
- SpriteFont rendering performance optimizations.
- Huge refactor of ModelProcessor to be more compatible with XNA.
- Moved NET and GamerServices into its own MonoGame.Framework.Net assembly.
- Runtime support for ETC1 textures for Androud.
- Improved compatibility for FBXImporter and XImporter.
- Multiple SpritBatch compatibility fixes.
- We now use FreeImage in TextureImporter to support many more input formats.
- MGFX parsing and render state improvements.
- New Pipeline GUI tool for managing content projects for Windows, Mac, and Linux desktops.
- New implementation of content pipeline IntermediateSerializer.
- All tools and content pipeline built for 64-bit.
- New documentation system.
- Implement web platform (JSIL) stubs.
- Lots of fixes to PSM.
- Added Protobuild support for project generation.
- Major refactor of internals to better separate platform specific code.
- Added MGCB command line tool to Windows installer.
## 3.2 Release - April 7, 2014
- Implemented missing PackedVector types.
- VS2013 support for MonoGame templates.
- Big improvement to XInput performance on Windows/Windows8.
- Added GameWindow.TextInput event enhancement.
- Added Xamarin.Mac compatability.
- Support for WPF interop under DirectX.
- Enhancement to support multiple GameWindows on Windows under DirectX.
- Various SpriteFont compatibility improvements.
- OpenAL performance/memory/error handling improvements.
- Reduction of Effect runtime memory usage.
- Support for DXT/S3TC textures on Android.
- Touch support on Windows desktop games.
- Added new RenderTarget3D enhancement.
- OUYA gamepad improvements.
- Internal improvements to reduce garbage generation.
- Various windowing fixes for OpenTK on Linux, Mac, and Windows.
- Automatic support for content reloading on resume for Android.
- Support for TextureCube, Texture3D, and RenderTargetCube on DirectX.
- Added TitleContainer.SupportRetina enhancement for loading @2x content.
- Lots of Android/Kindle compatibility fixes.
- Added enhancement GameWindow.IsBorderless.
- OpenGL now supports multiple render targets.
- Game.IsRunningSlowly working accurately to XNA.
- Game tick resolution improvements.
- XACT compatibility improvements.
- Various fixes and improvements to math types.
- DrawUserIndexedPrimitives now works with 32bit indicies.
- GamerServices fixes under iOS.
- Various MonoGame FX improvements and fixes.
- Render target fixes for Windows Phone.
- MediaPlayer/MediaQueue/Song fixes on Windows Phone.
- XNA accuracy fixes to TitleContainer.
- Fixes to SpriteBatch performance and compatibility with XNA.
- Threading fixes around SoundEffectInstance.
- Support for Song.Duration.
- Fixed disposal of OpenGL shader program cache.
- Improved support of PoT textures in OpenGL.
- Implemented missing EffectParameter SetValue/GetValue calls.
- Touch fixes to Windows Phone.
- Fixes to orientation support in iOS.
- Lots of PSM fixes which make it usable for 2D games.
- New Windows desktop platform using DirectX/XAudio.
- Old Windows project renamed WindowsGL.
- Fixed offsetInBytes parameter in IndexBuffer/VertexBuffer SetData.
- Fixed subpixel offset when viewport is changed in OpenGL.
- Tons of content pipeline improvements making it close to complete.
## 3.0.1 Release - March 3, 2013
- Fix template error.
- Fix offsetInBytes parameter in IndexBuffer/VertexBuffer SetData.
- Fixes the scale applied on the origin in SpriteBatch.
- Fixed render targets on WP8.
- Removed minVertexIndex Exception.
- Fixed some threading issues on iOS.
- Use generic link for opening store on iOS.
- Fix Matrix::Transpose.
- Fixed vertexOffset in DrawUserIndexedPrimitives in GL.
- Keys.RightControl/RightShift Support for WinRT.
- Dispose in ShaderProgramCache.
- IsRunningSlowly Fix.
## 3.0 Release - January 1, 2013
- 3D (many thanks to Infinite Flight Studios for the code and Sickhead Games in taking the time to merge the code in).
- New platforms: Windows 8, Windows Phone 8, OUYA, PlayStation Mobile (including Vita).
- Custom Effects.
- PVRTC support for iOS.
- iOS supports compressed Songs.
- Skinned Meshs.
- VS2012 templates.
- New Windows Installer.
- New MonoDevelop Package/AddIn.
- A LOT of bug fixes.
- Closer XNA 4 compatibility.
## 2.5.1 Release - June 18, 2012
- Updated android to use enumerations rather than hardocded ids as part of the Mono for Android 4.2 update.
- Changed the Android video player to make use of the ViewView.
- Corrected namespaces for SongReader and SoundEffectReader.
- Updated the Keyboard mapping for android.
- Added RectangleArrayReader.
- Removed links to the third party GamePadBridge.
- Added some missing mouseState operators.
- Replaced all calls to DateTime.Now with DateTime.UtcNow.
- Fixed SpriteFont rendering (again).
- Added code to correclty dispose of Textures on all platforms.
- Added some fixes for the sound on iOS.
- Adding missing MediaQueue class.
- Fixed Rectangle Intersect code.
- Changed the way UserPrimitives work on windows.
- Made sure the @2x file support on iOS works.
- Updated project templates.
- Added project templates for MacOS.
- Fixed MonoDevelop.MonoGame AddIn so it works on Linux.
## 2.5 Release - March 29, 2012
### Fixes and Features
- Minor fixes to the Networking stack to make it more reliable when looking for games.
- SpriteBatch Fixes including making sure the matrix parameter is applied in both gles 1.1 and gles 2.0.
- Updated IDrawable and IUpdatable interfaces to match XNA 4.0.
- Fixed the Tick method.
- Updated VideoPlayer constructor contract to match XNA 4.0.
- Added Code to Lookup the Host Application Guid for Networking, the guid id is now pulled from the AssemblyInfo.cs if one is present.
- Uses OpenAL on all platforms except Android.
- Added Dxt5 decompression support.
- Improves SpriteFont to conform more closely to XNA 4.0.
- Moved DynamicVertexBuffer and DynamicIndexBuffer into its own files.
### iOS
- Fixed Console.WriteLine problem.
- Fixed loading of @2x Retina files.
- Fixed Landscape Rendering.
- Fixed Orientations changes correctly animate.
- Fixed Guide.BeginShowKeyboardInput.
- Fixed StorageDevice AOT compile problem.
- Fixed SpriteBatch to respect matrices when drawn.
- Fixed DoubleTap, improves touches in serial Game instances.
- Fixed App startup in non-Portrait orientations.
- Fixed UnauthorizedAccessException using TitleContainer.
- Fixed a runtime JIT error that was occuring with List<AddJournalEntry<T>().
- Guide.ShowKeyboard is not working.
- App Backgrounding has regressed. A patch is already being tested in the develop branch and the fix will be rolled out as part of the v2.5.1.
### Android
- Project Templates for MonoDevelop.
- Fixed a few issues with Gestures.
- Fixed the name of the assembly to be MonoGame.Framework.Android.
- Fixed a Memory Leak in Texture Loading.
- Force linear filter and clamp wrap on npot textures in ES2.0 on Android.
- Added SetData and GetData support for Texture2D.
- Guide.SignIn picks up the first email account on the phone.
- CatapultWars does not render correctly under gles 1.1.
### MacOS X
- SoundEffectInstance.Stop now works correctly.
### Linux
- Project Templates for Visual Studio and MonoDevelop.
- Fixed a bug when loading of Wav files.
### Windows
- Project Templates for Visual Studio and MonoDevelop.
- Fixed a bug when loading of Wav files.
- Added Game.IsMouseVisible implementation for Windows.
- Guide.SignIn picks up the logged in user.
- Added a new Installer to install the MonoDevelop and / or Visual Studio Templates and binaries.
## 2.1 Release - October 28, 2011
### Features
- Content Manager rewritten to use partial classes and implementation of cached assets that are loaded. Greatly improves memory footprint.
- Experimental support for GamePads and Joysticks. Enhancements will be coming to integrate better for developers.
- ContentReader improvements across the board.
- Improved support for XACT audio.
- StarterKits VectorRumble.
### iOS
- Gesture support has been improved.
- Better support for portrait to landscape rotations.
- Fixed a rendering bug related to upsidedown portrait mode.
- Better WaveBank support.
- The Guide functionality is only available in iOS, for this release.
### Android
- Updated to support Mono for Android 4.0.
- Improvements to the Orientation Support.
- Changed Sound system to use SoundPool.
- Added Tap and DoubleTap Gesture Support.
### MacOS X
- A lot of enhancements and fixes for Full Screen and Windowed control.
- Cursor support fixed for IsMouseVisible.
- Implementation of IsActive property and the events Activated and Deactivated.
- First steps of DrawPrimitives, DrawUserPrimitives, DrawIndexedPrimitives.
- Better WaveBank support.
- Support for ApplyChanges() and setting the backbuffer and viewport sizes correctly.
### Linux
- All new implementation which share quite a bit of code between MacOS X and Windows.
- Added shader support via the Effects class.
### Windows
- All new implementation which shares quite a bit of code between MacOS and Linux.
## 2.0 Release - October 28, 2011
- Project renamed MonoGame.
- Project moved to GitHub.
- Support for Linux, Mac, Linux, and OpenGL on Windows.
## 0.7 Release - December 2, 2009
- First stable release.
- Originally named XnaTouch.
- iPhone support only.
- 2D rendering support.
- Audio support.
- Networking support.
- Partial multitouch support.
- Partial accelerometer support.