README.md
Rama main · réplica de lectura del repositorio original.
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<img src="docs/assets/logo/at-banner.png" alt="Auto Tournament" width="100%" />
<p><strong>Self-hosted tournament platform that runs the matches for you</strong></p>
<p>
<a href="https://github.com/Auto-Tournament/auto-tournament/releases/latest"><img src="https://img.shields.io/github/v/release/Auto-Tournament/auto-tournament?cacheSeconds=3600" alt="GitHub Release" /></a>
<a href="LICENSE"><img src="https://img.shields.io/badge/License-PolyForm%20Noncommercial-blue.svg" alt="License: PolyForm Noncommercial" /></a>
<a href="https://docs.autotournament.gg"><img src="https://img.shields.io/badge/docs-docs.autotournament.gg-blue" alt="Docs" /></a>
<a href="https://discord.gg/n7gHYau7aW"><img src="https://img.shields.io/badge/Discord-join-5865F2?logo=discord&logoColor=white" alt="Discord" /></a>
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You create the tournament. Auto Tournament starts the servers, loads each match, runs the map veto in the browser, follows the score live and moves the bracket on when a match ends. Games come in as modules: the CS2 module is included and drives servers running [Ready Up](https://github.com/Auto-Tournament/ready-up). Formerly MatchZy Auto Tournament.
## Features
- Single and double elimination, Swiss, round robin and shuffle tournaments
- Team sign-up and check-in, with an opening time and captains who check in their team
- Map veto for Bo1, Bo3 and Bo5 in the browser
- Servers created, started, stopped and updated on your machines through [CS2 Server Manager](https://github.com/Auto-Tournament/cs2-server-manager), with failover to a free server
- A match room per match: live score, server status and connect info
- Highlights: clips and reels of every player's best plays, recorded from the demos by recorders you run ([Frame by Frame](https://github.com/Auto-Tournament/frame-by-frame))
- Demo recording and download, stats and a 2D replay from each demo
- Skins: players pick weapon paints, knives, gloves and agents on the site, and they show on your servers
- Player ratings (OpenSkill) and leaderboards
- Sign-in with Steam, Discord, Google, GitHub, Twitch, Epic or any OpenID Connect provider, set up in the admin panel
- Public team pages with connect info, no login needed
- Modules: CS2 and a Discord bot with private channels per tournament and team; game packs for games without a server integration, with results reported by the captains
- In 30 languages
- HTTP API with API tokens, webhooks and an OpenAPI spec; connect Claude or another MCP client and run tournaments by asking
- Simulation mode for testing a tournament without players
- Matchmaking (experimental)
## Install
You need Docker with Docker Compose.
1. Get the compose file and the example config:
```bash
git clone https://github.com/Auto-Tournament/auto-tournament.git
cd auto-tournament
cp example.env .env
```
2. Set `SESSION_SECRET`, `SERVER_TOKEN` and `FRONTEND_BASE_URL` in `.env`.
3. Start it:
```bash
docker compose --env-file .env -f docker/docker-compose.yml up -d
```
4. Read the one-time setup code from the log (`docker logs auto-tournament`), open `/setup`, enter it and create the admin account.
Then set up sign-in under Settings → Sign-in, and link a machine running CS2 Server Manager under Servers. Full steps: [Getting started](https://docs.autotournament.gg/getting-started/first-login).
## Updating
Back up the database, then pull and restart. Migrations run on startup.
```bash
docker compose --env-file .env -f docker/docker-compose.yml exec -T postgres pg_dump -U postgres auto_tournament > "backup-$(date +%F).sql"
docker compose --env-file .env -f docker/docker-compose.yml pull
docker compose --env-file .env -f docker/docker-compose.yml up -d
```
More in [Updating](https://docs.autotournament.gg/guides/updating).
## Documentation
Full docs at **[docs.autotournament.gg](https://docs.autotournament.gg)**.
- [API reference](docs/API-REFERENCE.md) and [OpenAPI spec](docs/openapi.json), generated from the code
- [Webhooks](docs/WEBHOOKS.md)
- [Example Discord bot](examples/discord-bot/README.md)
- [Translating](TRANSLATING.md)
## Contributing
See the [contributing guide](.github/CONTRIBUTING.md). Bug reports, fixes, translations and docs changes are all welcome.
## Sponsors
Auto Tournament is built by one person. If your organisation runs events with it, a sponsorship pays for development, test servers and hosting: [GitHub Sponsors](https://github.com/sponsors/sivert-io) or [Ko-fi](https://ko-fi.com/sivert).
<!-- sponsors:start -->
<!-- sponsors:end -->
## Acknowledgments
- [brackets-manager.js](https://github.com/Drarig29/brackets-manager.js) and [brackets-viewer.js](https://github.com/Drarig29/brackets-viewer.js): the bracket engine and its views
- [MatchZy](https://github.com/shobhit-pathak/MatchZy) by shobhit-pathak: the plugin MatchZy Enhanced was forked from
## License
Auto Tournament is licensed under the [PolyForm Noncommercial License 1.0.0](LICENSE). Copyright (c) 2025-2026 Sivert Gullberg Hansen. Free for non-commercial use; commercial use needs a license, see [pricing](https://autotournament.gg/pricing) and [LICENSING.md](LICENSING.md).