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docs/arcade/context.html

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<!doctype html>
<html lang="en">
  <head>
    <meta charset="utf-8" />
    <meta
      name="viewport"
      content="width=device-width, initial-scale=1, viewport-fit=cover"
    />
    <title>Context Tetris - Amigo's Arcade</title>
    <meta
      name="description"
      content="Stack instructions, documents and memories. Clear rows to answer tasks. Try not to drown in verbose logs."
    />
    <link rel="icon" href="../assets/logo.svg" />
    <link rel="preconnect" href="https://fonts.googleapis.com" />
    <link rel="preconnect" href="https://fonts.gstatic.com" crossorigin />
    <link
      href="https://fonts.googleapis.com/css2?family=Pixelify+Sans:wght@400;700&amp;family=Inter:wght@400;500;600&amp;family=Geist+Mono:wght@400;500&amp;display=swap"
      rel="stylesheet"
    />
    <link rel="stylesheet" href="arcade.css" />
    <link rel="stylesheet" href="new-cabinets.css" />
  </head>
  <body>
    <main class="arc-page is-game cabinet" data-cabinet="context">
      <header class="arc-top">
        <img class="arc-mark" src="../assets/amigo.svg" alt="" />
        <h1 class="arc-title">Context Tetris</h1>
        <a class="arc-back" href="./" aria-label="Back to the arcade"
          >←<span class="label"> the arcade</span></a
        >
        <p class="arc-eyebrow">Amigo's Arcade</p>
        <button class="arc-fs" id="pause" disabled>Pause</button
        ><button class="arc-fs" id="sound">Sound on</button
        ><button class="arc-fs" id="fs">Fullscreen</button>
      </header>
      <div class="cabinet-layout context-layout">
        <section class="cabinet-main" id="screen">
          <div class="meters">
            <div class="meter">
              <span>Score</span><strong id="score">0</strong>
            </div>
            <div class="meter">
              <span>Rows</span><strong id="lines">0</strong>
            </div>
            <div class="meter">
              <span>Tasks</span><strong id="tasks">0</strong
              ><small class="task-progress"
                >Next task<span id="taskInstruction"> · I 0/4</span
                ><span id="taskDocument"> · D 0/4</span
                ><span id="taskMemory"> · M 0/4</span></small
              >
            </div>
          </div>
          <div class="context-field">
            <canvas
              class="context-canvas"
              id="game"
              width="300"
              height="540"
              aria-label="Context window: ten columns and eighteen rows of falling blocks"
            ></canvas>
          </div>
          <div class="context-controls" aria-label="Block controls">
            <button class="arc-btn" data-control="left" aria-label="Move left">
              ←</button
            ><button
              class="arc-btn"
              data-control="rotate"
              aria-label="Rotate block"
            >
              ↻</button
            ><button
              class="arc-btn"
              data-control="right"
              aria-label="Move right"
            >
              →</button
            ><button class="arc-btn" data-control="down" aria-label="Move down">
              ↓</button
            ><button class="arc-btn is-primary" data-control="drop">
              DROP
            </button>
            <button
              class="arc-btn"
              data-control="discard"
              aria-label="Discard falling block"
            >
              X · 3
            </button>
          </div>
          <div class="arc-overlay" id="overlay">
            <p class="arc-reason">Window: 180 cells</p>
            <h2>Context Tetris</h2>
            <p>
              Clear full rows to collect their contents. Bank 4 instructions, 4
              documents and 4 memories to answer a task. Noise fills space but
              earns no context. Tool, MCP and skill blocks activate bonuses when
              you collect four. Pick a provider, then start.
            </p>
            <p class="arc-hint" id="perkLine"></p>
            <button class="arc-btn is-primary" id="start">
              Open context window
            </button>
            <p class="arc-hint">
              ← → move · ↑ rotate · ↓ soft drop · Space drop · X discard
            </p>
          </div>
          <div class="arc-paused" id="paused" hidden>
            <h3>Paused</h3>
            <button class="arc-btn" id="resume">Resume</button>
          </div>
        </section>
        <aside class="cabinet-sidebar">
          <section class="side-panel provider-panel">
            <h3>LLM provider <span>choose before run</span></h3>
            <div class="providers">
              <button data-provider="openai">OpenAI</button
              ><button data-provider="anthropic">Anthropic</button
              ><button data-provider="qwen">Qwen</button
              ><button data-provider="deepseek">DeepSeek</button>
            </div>
            <p id="providerPerk"></p>
            <p class="balance-note">Fictional arcade stats, no API calls.</p>
          </section>
          <section class="side-panel next-panel">
            <h3>Incoming context</h3>
            <div class="next-piece">
              <canvas
                id="next"
                width="96"
                height="64"
                aria-label="Next block"
              ></canvas
              ><span id="nextName"></span>
            </div>
            <p id="currentName"></p>
            <button class="arc-btn" id="discard">Discard [X]</button>
          </section>
          <section class="side-panel inventory-panel">
            <h3>Agent inventory</h3>
            <div class="context-legend">
              <div>
                <i style="--block: #eac05c"></i>I · Instructions<b
                  id="instruction"
                  >0 / 4</b
                >
              </div>
              <div>
                <i style="--block: #54b6ce"></i>D · Docs / RAG<b id="document"
                  >0 / 4</b
                >
              </div>
              <div>
                <i style="--block: #b587d5"></i>M · Memory<b id="memory"
                  >0 / 4</b
                >
              </div>
              <div>
                <i style="--block: #70c99b"></i>T · Web search<b id="tool"
                  >0 / 4</b
                >
              </div>
              <div>
                <i style="--block: #819af3"></i>↔ · GitHub MCP<b id="mcp"
                  >0 / 4</b
                >
              </div>
              <div>
                <i style="--block: #ef9670"></i>S · Compaction<b id="skill"
                  >0 / 4</b
                >
              </div>
            </div>
            <p class="inventory-hint">
              4 I + 4 D + 4 M → answer (+600)<br />4 T → search (+250)<br />4
              MCP → +1 discard<br />4 S → slow time (15s)<br />× Logs → noise,
              no reward
            </p>
          </section>
          <section class="side-panel report-panel">
            <p class="dispatch" id="message" role="status"></p>
            <p id="best"></p>
          </section>
        </aside>
      </div>
      <div class="cabinet-status">
        <span id="activeLoadout"></span
        ><span>P pause · R restart · F fullscreen</span>
      </div>
    </main>
    <script src="arcade.js"></script>
    <script src="game-engines.js"></script>
    <script src="new-cabinets.js"></script>
  </body>
</html>